The Born Queen

The Kingdoms of Thorn and Bone

Book 4
Sold by Del Rey
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In The Kingdoms of Thorn and Bone, Greg Keyes has crafted a brilliant saga of magic, adventure, and love set against a backdrop of clashing empires and an ancient, reawakened evil. Now, with The Born Queen, Keyes brings his epic to a masterly close, gathering the strands of plot and character into a stunning climax that both completes and transcends all that has gone before.

The Briar King is dead, and the world itself follows him to ruin. Aspar White, wounded and tired, must embark on one last quest to save the forest and the people he loves, but he has little hope of success.

Anne Dare at last sits on the throne of Crotheny, but for how long? The Church, now led by the corrupt and powerful Marché Hespero, has declared a holy war against her, giving the king of Hansa the pretext he needs to unleash his vast might on the young queen and her unready army.

But Hansa is the least of Anne’s worries. The Hellrune, war seer of Hansa, strikes at her through vision and prophecy. The Kept–last of the elder Skasloi lords–weaves his own dark webs. Anne’s teacher and ally in the sedos world might also be her worst enemy, and Anne’s own mounting strength compels her toward madness.

Surviving these dangers and mastering her eldritch abilities are merely prelude to the real struggle. There are many–some with power matching or even exceeding Anne’s own–who are willing to kill in order to seize control. For whoever sits upon the throne will have the ultimate command to bring about the world’s salvation–or its apocalypse.
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Additional Information

Publisher
Del Rey
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Published on
Mar 25, 2008
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Pages
464
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ISBN
9780345504791
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Language
English
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Genres
Fiction / Action & Adventure
Fiction / Fantasy / Action & Adventure
Fiction / Fantasy / Epic
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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Continuing the swashbuckling epic begun in The Paths of the Dead

Journeys! Intrigues! Sword fights! Young persons having adventures! Beloved older characters having adventures, too! Quests! Battles! Romance! Snappy dialogue! Extravagant food! And the missing heir to the Imperial Throne!
In the swashbuckling, extravagant manner of The Phoenix Guards, Five Hundred Years After, and The Paths of the Dead, this is an old-fashioned adventure--moving at a twenty-first-century pace.

The Interregnum is over. To everyone's astonishment, Zerika, a very young Phoenix, has coolly emerged from the Paths of the Dead, carrying with her the Orb, which everyone had thought was lost in Adron's Disaster. The Orb is the heart of the Dragaeran Empire, the source of all its magic--and the infallible sign that Zerika is the new Empress.

But not everyone is happy to hear the news. It's been 250 years since Adron's Disaster, and power vacuums never stay that way for long. Kâna, a Dragonlord, has been expanding his holdings. He now controls almost half the area that was once the Empire -- in effect, the Empire re-created, with himself on the throne.

Among those opposing him is a young Dragonlord named Morrolan - the same Morrolan familiar to every reader of the Vlad Taltos adventures. Until recently, Morrolan was an orphan raised among Easterners, unaware of his lineage, but it has belatedly come to his attention that he's a high-ranking Dragonlord, and now he means to act like one. And from Sethra Lavode he has received a gift of immense significance and power: Blackwand, a magical artifact in the form of a sword.

He'll find plenty to do with it.



At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

In a meteoric career that spanned a mere twelve years, Robert E. Howard single-handedly invented the genre that came to be called sword and sorcery. From his fertile imagination sprang some of fiction’s most enduring heroes. Yet while Conan is indisputably Howard’s greatest creation, it was in his earlier sequence of tales featuring Kull, a fearless warrior with the brooding intellect of a philosopher, that Howard began to develop the distinctive themes, and the richly evocative blend of history and mythology, that would distinguish his later tales of the Hyborian Age.

Much more than simply the prototype for Conan, Kull is a fascinating character in his own right: an exile from fabled Atlantis who wins the crown of Valusia, only to find it as much a burden as a prize.

This groundbreaking collection, lavishly illustrated by award-winning artist Justin Sweet, gathers together all Howard’s stories featuring Kull, from Kull’ s first published appearance, in “The Shadow Kingdom,” to “Kings of the Night,” Howard’ s last tale featuring the cerebral swordsman. The stories are presented just as Howard wrote them, with all subsequent editorial emendations removed. Also included are previously unpublished stories, drafts, and fragments, plus extensive notes on the texts, an introduction by Howard authority Steve Tompkins, and an essay by noted editor Patrice Louinet.

Praise for Kull

“Robert E. Howard had a gritty, vibrant style–broadsword writing that cut its way to the heart, with heroes who are truly larger than life.”—David Gemmell

“Howard’s writing seems so highly charged with energy that it nearly gives off sparks.”—Stephen King

“Howard was a true storyteller–one of the first, and certainly among the best, you’ll find in heroic fantasy. If you’ve never read him before, you’ re in for a real treat.”—Charles de Lint

“For stark, living fear . . . what other writer is even in the running with Robert E. Howard?”—H. P. Lovecraft
 Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.


Dray Prescot’s happiness with Delia, the Princess Majestrix of Vallia, is threatened as the notorious Wizard of Loh, Phu-si-Yantong, seeks to destroy Delia’s father and take control of the empire of Vallia. And Prescot is determined to seek the whereabouts of his daughters, alienated from him during his forced absence on Earth. But the brilliant world of Kregen under Antares will always challenge Prescot with new problems and adventures. Dray Prescot knows only too well that he must continue to struggle against himself as well as the malignant fates that pursue him in the mingled streaming lights of the Suns of Scorpio.


<strong><i>Secret Scorpio:</i></strong>

Courage and ingenuity has won Dray Prescot a high role in the Vallian Empire and a certain independence from the Star Lords. So when a mysterious monster cult begins to undermine the empire and when his own beloved princess becomes a victim of those secret schemers, Prescot has to go into action.


<strong><i>Savage Scorpio:</i></strong>

Somewhere in the unmapped regions of Kregen lies the hidden city of the Savanti. Dray has long sought the locale of his original landing and now the time has come when the search must be completed without delay, for the father of his beloved Delia is a victim of assassins. Only the Savanti can undo the evil that could shatter all that Dray holds dear in his second planetary homeland.


<strong><i>Captive Scorpio:</i></strong>

Prescot has risen high in the empire of Vallia, but luck cannot always sustain him. All the forces opposed to his lands, his princess, his emperor, and to him personally, converge to bring about the darkest hour of his long career. With his back to the wall, Dray Prescot faces that time of peril with unflinching will... until the cruelest blow of all is struck: his warrior daughter Dayra rode in the vanguard of his foes!


<strong><i>Golden Scorpio:</i></strong>

When you're down there's no place to go but up. That's the way the brave think and if there is anyone on two worlds braver than Dray Prescot, he has yet to appear. Prescot would never give up. Single-handedly, if need be, he would be a deadly threat to the enemies of Vallia. But as he sets out on a liberation mission incomparable in the history of two worlds he knows he will never be alone...


This edition contains a glossary to the Vallian cycle.

 Dray Prescot begins an entirely new phase of his adventures on Kregen, that magnificent and terrible world four hundred light years from Earth. Reared in the harsh conditions of Nelson's Navy, Dray Prescot failed to find success on Earth but has succeeded in winning fortune on Kregen. He is called the Emperor of Emperors, the Emperor of Paz, but he himself regards these titles as meaningless. Paz is a vast grouping of continents and islands and is inhabited by innumerable races and nations, so why should they band together under Prescot? The Star Lords themselves have chosen him for this heavy task.


<strong><i>Intrigue of Antares</i></strong>

In this, the first book of the Balintol cycle, the Star Lords have dispatched Dray Prescot to the town of Amintin in the continent of Balintol. Under the streaming mingled lights of the Suns of Scorpio, Dray Prescot sets forth on new adventures in the subcontinent of Balintol.


<strong><i>Gangs of Antares</i></strong>

All hell was due to break out in the country of Tolindrin, and the city of Oxonium, as the capital, was likely to receive more than its fair share. Dray Prescot is in the middle of it, and strangeness unlike any that he has previously encountered awaits him...


<strong><i>Demons of Antares</i></strong>

Dray Prescot's task of uniting the disparate countries so that all Paz can defend itself against the predatory, fish-headed Shanks from the other side of the world is complicated. And the megalomaniac desires of certain princes and nobles who are determined to win the crown of Tolindrin for themselves, and who are willing to destroy anyone who gets in their way, isn't helping. They have hired mercenary armies and allied themselves with the traditional enemies of the country. Prescot must travel to Prebaya, the capital of Caneldrin, and use all his strengths and all his scheming and tricks to achieve his goal with as little bloodshed as possible...

All is not well in the Letherii Empire. Rhulad Sengar, the Emperor of a Thousand Deaths, spirals into madness, surrounded by sycophants and agents of his Machiavellian chancellor. Meanwhile, the Letherii secret police conduct a campaign of terror against their own people. The Errant, once a farseeing god, is suddenly blind to the future. Conspiracies seethe throughout the palace, as the empire - driven by the corrupt and self-interested - edges ever-closer to all-out war with the neighboring kingdoms.

The great Edur fleet--its warriors selected from countless numbers of people--draws closer. Amongst the warriors are Karsa Orlong and Icarium Lifestealer--each destined to cross blades with the emperor himself. That yet more blood is to be spilled is inevitable... Against this backdrop, a band of fugitives seek a way out of the empire, but one of them, Fear Sengar, must find the soul of Scabandari Bloodeye. It is his hope that the soul might help halt the Tiste Edur, and so save his brother, the emperor. Yet, traveling with them is Scabandari's most ancient foe: Silchas Ruin, brother of Anomander Rake. And his motives are anything but certain - for the wounds he carries on his back, made by the blades of Scabandari, are still fresh.

Fate decrees that there is to be a reckoning, for such bloodshed cannot go unanswered--and it will be a reckoning on an unimaginable scale. This is a brutal, harrowing novel of war, intrigue and dark, uncontrollable magic; this is epic fantasy at its most imaginative, storytelling at its most thrilling.



At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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