HTML5 Game Development by Example(Second Edition): Make the most of HTML5 techniques to create exciting games from scratch

· Packt Publishing Ltd
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Om den här e-boken

Key Features
    Book DescriptionThis book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.What you will learn
    • Build realtime network multiplayer games
    • Add physics to your canvas games by using the Box2D physics engine
    • Build a CSS3driven card game with transform and 3D flipping effects
    • Learn to add sounds to your games
    • Make a drawing tool in Canvas
    • Create multiple layers in a canvas game
    • Store game data persistently by using local storage
    • Use sprite sheets to create framebased animation
    Who this book is for

    This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.

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    1 recension

    Om författaren

    Makzan focuses on the fields of web development and game design. He has over 14 years of experience in building digital products. He has worked on real-time multiplayer interaction games, iOS applications, and rich interactive websites. He has written three books, on building a Flash virtual world, and creating games with HTML5 and the latest web standards and developed a video course as well. He currently teaches courses in Hong Kong and Macao SAR. He writes tutorials and shares his know-how on makzan.net.

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