Half-Real: Video Games between Real Rules and Fictional Worlds

┬╖ MIT Press
рек.реж
рез рд╕рдореАрдХреНрд╖рд╛
рдЗ-рдкреБрд╕реНрддрдХ
244
рдкреГрд╖реНрдард╣рд░реВ
рдпреЛрдЧреНрдп

рдпреЛ рдЗ-рдкреБрд╕реНрддрдХрдХрд╛ рдмрд╛рд░реЗрдорд╛

An in-depth analysis of game development and rules and fiction in video gamesтАФwith concrete examples, including The Legend of Zelda, Grand Theft Auto, and more

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.

Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. JuulтАЩs lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

рдореВрд▓реНрдпрд╛рдЩреНрдХрди рд░ рд╕рдореАрдХреНрд╖рд╛рд╣рд░реВ

рек.реж
рез рд╕рдореАрдХреНрд╖рд╛

рд▓реЗрдЦрдХрдХреЛ рдмрд╛рд░реЗрдорд╛

Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds; A Casual Revolution: Reinventing Video Games and Their Players; and The Art of Failure: An Essay on the Pain of Playing Video Games, all published by the MIT Press.

рдпреЛ рдЗ-рдкреБрд╕реНрддрдХрдХреЛ рдореВрд▓реНрдпрд╛рдЩреНрдХрди рдЧрд░реНрдиреБрд╣реЛрд╕реН

рд╣рд╛рдореАрд▓рд╛рдИ рдЖрдлреНрдиреЛ рдзрд╛рд░рдгрд╛ рдмрддрд╛рдЙрдиреБрд╣реЛрд╕реНред

рдЬрд╛рдирдХрд╛рд░реА рдкрдвреНрджреИ

рд╕реНрдорд╛рд░реНрдЯрдлреЛрди рддрдерд╛ рдЯреНрдпрд╛рдмрд▓реЗрдЯрд╣рд░реВ
Android рд░ iPad/iPhone рдХрд╛ рд▓рд╛рдЧрд┐┬аGoogle Play рдХрд┐рддрд╛рдм рдПрдк рдХреЛ рдЗрдиреНрд╕реНрдЯрд▓ рдЧрд░реНрдиреБрд╣реЛрд╕реНред рдпреЛ рддрдкрд╛рдИрдВрдХреЛ рдЦрд╛рддрд╛рд╕реЕрдВрдЧ рд╕реНрд╡рддрдГ рд╕рд┐рдВрдХ рд╣реБрдиреНрдЫ рд░ рддрдкрд╛рдИрдВ рдЕрдирд▓рд╛рдЗрди рд╡рд╛ рдЕрдлрд▓рд╛рдЗрди рдЬрд╣рд╛рдБ рднрдП рдкрдирд┐┬ардЕрдзреНрдпрдпрди рдЧрд░реНрди рджрд┐рдиреНрдЫред
рд▓реНрдпрд╛рдкрдЯрдк рддрдерд╛ рдХрдореНрдкреНрдпреБрдЯрд░рд╣рд░реВ
рддрдкрд╛рдИрдВ Google Play рдорд╛ рдЦрд░рд┐рдж рдЧрд░рд┐рдПрдХреЛ рдЕрдбрд┐рдпреЛрдмреБрдХ рдЖрдлреНрдиреЛ рдХрдореНрдкреНрдпреБрдЯрд░рдХреЛ рд╡реЗрдм рдмреНрд░рд╛рдЙрдЬрд░ рдкреНрд░рдпреЛрдЧ рдЧрд░реЗрд░ рд╕реБрдиреНрди рд╕рдХреНрдиреБрд╣реБрдиреНрдЫред
eReaders рд░ рдЕрдиреНрдп рдЙрдкрдХрд░рдгрд╣рд░реВ
Kobo eReaders рдЬрд╕реНрддрд╛ e-ink рдбрд┐рднрд╛рдЗрд╕рд╣рд░реВрдорд╛ рдлрд╛рдЗрд▓ рдкрдвреНрди рддрдкрд╛рдИрдВрд▓реЗ рдлрд╛рдЗрд▓ рдбрд╛рдЙрдирд▓реЛрдб рдЧрд░реЗрд░ рдЙрдХреНрдд рдлрд╛рдЗрд▓ рдЖрдлреНрдиреЛ рдбрд┐рднрд╛рдЗрд╕рдорд╛ рдЯреНрд░рд╛рдиреНрд╕реНрдлрд░ рдЧрд░реНрдиреБ рдкрд░реНрдиреЗ рд╣реБрдиреНрдЫред рддреА рдлрд╛рдЗрд▓рд╣рд░реВ рдкрдвреНрди рдорд┐рд▓реНрдиреЗ рдЗрдмреБрдХ рд░рд┐рдбрд░рд╣рд░реВрдорд╛ рддреА рдлрд╛рдЗрд▓рд╣рд░реВ рдЯреНрд░рд╛рдиреНрд╕реНрдлрд░ рдЧрд░реНрдиреЗрд╕рдореНрдмрдиреНрдзреА рд╡рд┐рд╕реНрддреГрдд рдирд┐рд░реНрджреЗрд╢рдирд╣рд░реВ рдкреНрд░рд╛рдкреНрдд рдЧрд░реНрди рдорджреНрджрдд рдХреЗрдиреНрджреНрд░ рдорд╛ рдЬрд╛рдиреБрд╣реЛрд╕реНред