This theme invites consideration of social and organizational constraints that result in the underrepresentation of certain groups and, by implication, certain issues. Likewise, it invites consideration of emerging technologies that have the potential to alter social, political, and economic relations. Much is being written about the ubiquitous nature of ICTs to change society, for example, open source software has recently emerged as a concept with implications far beyond the technology domain. This suggests that the role of ICTs in addressing social exclusion is far more complex than often thought. For this reason it is timely to expand our focus and progress the study of IS beyond the organizational level of analysis so that we may consider wider concerns affecting all citizens.
This book contains the proceedings of the Working Conference on the societal and organizational implications for information systems of social inclusion. This conference, sponsored by the International Federation for Information Processing Working Group 8.2, was held in Limerick, Ireland, July 12-15, 2006.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.