Introduction to Shader Programming

· YeonDoo Media
5.0
Maoni moja
Kitabu pepe
400
Kurasa

Kuhusu kitabu pepe hiki

Part of the difficulty of new comers to the
field of real-time graphics to grasp the concept of shaders stems from the fact
that most of the classic computer graphics literature concentrates more on the
graphics techniques you are trying to achieve (e.g. realistic lighting, post
processing effects). The classic literature either provides a heavily academic
explanation of shaders or barely contains explanations of what a shader
actually is, most of the time just providing some sample shader boiler plate
templates and leaving it at that. While there are also many books dedicated
exclusively to real-time 3D graphics shader programming, they either assume
working knowledge of shaders or barely touch on the basics in a way that is friendly
to new comers - and all of them assume that the only people writing shaders are
experienced programmers completely forgetting that, thanks to the advances in
tools, more and more shaders are now being written in a large part by artists.

With “Introduction to Shader Programming”,
Pope Kim has finally closed that big gap in the real-time 3D graphics
literature. This book is an invaluable teaching resource, filling the need for
anyone needing to understand how shaders work in a practical and
straightforward way, while teaching at the same time the bases needed for
understanding more advanced shader books and techniques in a very friendly
manner. Thanks to this book, shaders will no longer be black magic but useful
tools for anyone interested in the subject.
                                                           







- Daniel Barrero, PhD



Ukadiriaji na maoni

5.0
Maoni moja

Kuhusu mwandishi

Pope Kim

‘Pope Kim is a seasoned rendering programmer with over 10 years of experience in the gaming industry. While working with top game studios, such as Electronic Arts and Relic Entertainment, he has shipped over a dozen of games on many platforms, including Xbox One, PS4, Xbox 360, PS3, PC, Wii, PS2 and PSP. He is now working as a technical consultant for both established and start-up companies.

He has degrees in Law and Computer Science, and is an occasional presenter at computer graphics or game developer conferences, such as SIGGRAPH and Korea Game Conference.

He is also a Microsoft MVP for Visual C++ and part-time educator. He served his 3 years at the Art Institute of Vancouver as a HLSL programming instructor and currently holds a professor position at Sogong University Game Education Center.

You can follow Pope at http://www.popekim.com or on Twitter at @BlindRenderer’


Kadiria kitabu pepe hiki

Tupe maoni yako.

Kusoma maelezo

Simu mahiri na kompyuta vibao
Sakinisha programu ya Vitabu vya Google Play kwa ajili ya Android na iPad au iPhone. Itasawazishwa kiotomatiki kwenye akaunti yako na kukuruhusu usome vitabu mtandaoni au nje ya mtandao popote ulipo.
Kompyuta za kupakata na kompyuta
Unaweza kusikiliza vitabu vilivyonunuliwa kwenye Google Play wakati unatumia kivinjari cha kompyuta yako.
Visomaji pepe na vifaa vingine
Ili usome kwenye vifaa vya wino pepe kama vile visomaji vya vitabu pepe vya Kobo, utahitaji kupakua faili kisha ulihamishie kwenye kifaa chako. Fuatilia maagizo ya kina ya Kituo cha Usaidizi ili uhamishe faili kwenye visomaji vya vitabu pepe vinavyotumika.