Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders

UniCAD
Ebook
153
Pages
Eligible

About this ebook

Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders

Learn how to create stunning voxel terrains for your Rust applications with this concise guide.

This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout.

Explore real-time voxel terrain creation with wgpu and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects.

Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for Rust programmers, game developers, and anyone interested in procedural voxel terrain creation.


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