But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
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2070-71. Nearly six decades after Step Day, a new society continues to evolve in the Long Earth. Now, a message has been received: “Join us.”
The Next—the hyper-intelligent post-humans—realize that the missive contains instructions for kick-starting the development of an immense artificial intelligence known as The Machine. But to build this computer the size of an Earth continent, they must obtain help from the more populous and still industrious worlds of mankind.
Meanwhile, on a trek in the High Meggers, Joshua Valienté, now nearing seventy, is saved from death when a troll band discovers him. Living among the trolls as he recovers, Joshua develops a deeper understanding of this collective-intelligence species and its society. He discovers that some older trolls, with capacious memories, act as communal libraries, and live on a very strange Long Earth world, in caverns under the root systems of trees as tall as mountains.
Valienté also learns something much more profound . . . about life and its purpose in the Long Earth: We cultivate the cosmos to maximize the opportunities for life and joy in this universe, and to prepare for new universes to come.