Mathematics for Computer Graphics: Edition 3

Springer Science & Business Media
3
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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.

Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

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About the author

John Vince has been writing books for 25 years. Previous publications with Springer include:

Geometric Algebra: An Algebraic System for Computer Games and Animation Springer, 2009, ISBN 978-1-84882-378-5

Vector Analysis for Computer Graphics

Springer, 2007, ISBN 978-1-84628-803-6

Mathematics for Computer Graphics

Springer, 2006, ISBN 1-84628-034-6

Introduction to Virtual Reality

Springer, 2004, ISBN 1-85233-739-7

More information can be found at http://www.johnvince.co.uk/

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Additional Information

Publisher
Springer Science & Business Media
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Published on
Jan 26, 2010
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Pages
293
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ISBN
9781849960236
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Language
English
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Genres
Computers / Computer Graphics
Computers / Computer Simulation
Computers / Data Processing
Computers / Desktop Applications / Design & Graphics
Computers / Information Technology
Mathematics / Discrete Mathematics
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Content Protection
This content is DRM protected.
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