Wolf in White Van: A Novel

· Sold by Farrar, Straus and Giroux
4.4
67 reviews
Ebook
224
Pages
Eligible

About this ebook

Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel Wolf in White Van is a marvel of storytelling and genuine literary delicacy.

Welcome to Trace Italian, a game of strategy and survival! You may now make your first move.

Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined.

His primary creation, Trace Italian, is an intricate text-role playing game that enables participants far and wide to explore a dystopian America, seeking refuge amidst the ruin. However, when two high school players, Lance and Carrie, extend the game into their reality, the consequences are horrifying, leaving Sean to account for it.

Darnielle’s Wolf in White Van invites us to comprehend the depth and intricacy of Sean's life. Told in reverse, the story draws us back to the moment that fundamentally altered Sean’s life as he knows it.

Ratings and reviews

4.4
67 reviews
Sam Chesnutt
January 8, 2017
The actual things in the story are fairly uninteresting and wouldn't need more than a few pages to describe. The greatness of the book is how all the space in between is filled. Put simply, he's a great writer.
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S Tolve
September 23, 2017
Albert Camus' *The Stranger* set in 1980s-2000s America --with the cultural and sub-cultural setting of those eras well fleshed out. The first thing you'll notice about this book is it's beautifully written. The second thing you'll notice is that's deeply allegoric. The book asks questions that have no answers, or more precisely that have answers that lead to more questions. All the questions and all the answers and all the questions that follow are dangerous --just like the moves and resulting moves in the *Trace Italian*. *Trace Italian* is a text based by mail RPG game the protagonist, Sean, creates and manages after suffering a traumatic event during adolescents; left disfigured for life and (for his formative years) invalid. Ostensibly it's a source of income available to someone whose disfigurement warrants seclusion, but truly the game means much more to Sean. It is a game that cannot be finished, where players escape danger only to find themselves in greater danger. The game is allegory for Sean's view of life, and for the themes of *Wolf in White Van.* There's a lot about *Trace Italian* in the book, but that's not what the book is capital A About. It's About a lot of things. Relationships, all kinds of relationships and the things they are based on. It's about memory. It's about our decisions and their motivations. Mostly it's about the desire for safety, safety from things we don't understand --things that make us feel different or scared or angry. It's about what that even means to be safe, and how tragic that desire is.
1 person found this review helpful
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A Google user
September 30, 2014
Having just finished this book in a public place was maybe a bad idea. A really great story, I think John has an amazing sense for what it feels like to be outcast and have nothing but your own boiling thoughts to keep you company, it shows in Master of Reality, and here it takes full bloom. The connections between the Trace and between Sean and his players and his distant patents, it's all such an overwhelming reality some how. So now I'll just cry on this bus Thank you.
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About the author

John Darnielle is a writer, composer, guitarist, and vocalist for the band the Mountain Goats; he is widely considered one of the best lyricists of his generation. He lives in Durham, North Carolina, with his wife and son.

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