OUYA Game Development by Example: An all-inclusive, fun guide to making professional 3D games for the OUYA console

· Packt Publishing Ltd
3 reviews
Ebook
268
Pages
Tools

About this ebook

Taking you from your first prototype to a polished product ready to make its debut in the OUYA marketplaceKey Features
    Book DescriptionThe OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.What you will learn
    • Control camera functions, lighting, and appearance in a 3D game engine
    • Script gameplay in Unity3D in the C# programming language
    • Use the OUYA API to process input from controllers
    • Create longer games by coding, saving, and loading systems
    • Configure your computer to deploy code directly to the OUYA console
    • Improve the appearance of games with materials and textures
    • Implement inapp purchases in the game in order to monetize the game in a more effective manner
    Who this book is for

    Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginner-friendly. No prior knowledge is assumed or required for the tutorials in this book.

    Taking you from your first prototype to a polished product ready to make its debut in the OUYA marketplaceKey Features Book DescriptionThe OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and...

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    Ratings and reviews

    3 reviews
    Joel Bradley
    August 7, 2014
    This book has a few key things that I really liked. Firstly it does not assume that you already know how to set up Unity and have it all working. Second, I really liked the 'What just happened' Sections. Here the author runs over a quick summary of what we have just accomplished and so I found myself returning to the main text just to make sure that I had fully understood the points being made. The book seems to start pretty slowly, but as the subject of scripting is an important part of the game development cycle, and as they are used throughout the book, getting these concepts under your belt early on is not necessarily a bad thing. Don't let yourself be put off from working carefully through this section. Once you get into the examples in earnest and start to get a feel for the scripting, you will definitely find yourself working through all sorts of useful examples that can serve us well when we get down to game development for real. If you are wanting to learn a drag and drop solution to games creation this book may not be for you, but if you want a good starting point for creating games in Unity then this book will definitely help get you up and running.
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    Anil Das
    July 22, 2021
    AÀA BOSS NETWORK
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    About the author

    Jack Donovan is a 24-year-old software engineer living in Brooklyn, New York. He graduated from Champlain College in Burlington, Vermont with a BS in game programming and soon after joined IrisVR, a startup founded in Burlington to create oneclick software for architects to visualize models in virtual reality. IrisVR moved to New York City after being accepted into the startup incubator program Techstars and has since moved to an independent office in NoHo, where Jack continues to work. Jack also wrote OUYA Game Development By Example, a book focused on the basics of developing games for the Android-powered OUYA console. Both books use the Unity3D engine for development, which Jack has been using to develop games and software in since 2010.

    Jack Donovan is a 24-year-old software engineer living in Brooklyn, New York. He graduated from Champlain College in Burlington, Vermont with a BS in game programming and soon after joined IrisVR, a startup founded in Burlington to create oneclick software for architects to visualize models in vi...

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