LibGDX Game Development Essentials

· Packt Publishing Ltd
3.7
7 reviews
Ebook
216
Pages

About this ebook

If you are a Java developer who wants to learn LibGDX and create great games, then this book is for you. To take full advantage of this book, you are expected to be familiar with Java or any other object-oriented language. Experience of using Eclipse will be very useful.

Ratings and reviews

3.7
7 reviews
Ismet Mustafic
April 13, 2015
But make sure you have moderate level of skill in general Java otherwise you'll find dome of the author's assumptions about your level of knowledge difficult. The book rakes the reader through the process of building a complete LibGdx game and in doing so introduces the reader to many of the useful features of LibGdx for making games An excellent book, well written and thought out.
1 person found this review helpful
Indraneel Potnis
February 24, 2015
The quality of the content is really good. The chapters are well paced and easy to understand. Lot of concepts have been covered
Suresh P
February 19, 2015
Good book for beginners. Nice examples and covers almost all topics. Cons, Should have been more detailed on 3d and physics

About the author

Juwal Bose is a game developer, game designer, and technology consultant from the incredibly beautiful state of Kerala in India. He is an active figure in social media and game development SIGs, and he never misses a chance to speak at technical conferences and BarCamps. He conducts technical workshops for engineering students at professional colleges as part of open source initiatives. Juwal is the Director at Csharks Games and Solutions Pvt. Ltd., where he manages research and development, training, and pipeline integration. He has been developing games since 2004 using different technologies, such as ActionScript, Objective-C, Java, Unity, LibGDX, Cocos2D, OpenFL, Unity, and Starling. His team has created more than 400 games to date, and many of the job management games are listed at the top of leading portals worldwide. He was involved in the development of more than 20 LibGDX games, primarily for the Android platform. Juwal writes game development tutorials for GameDevTuts+ and manages the blog of Csharks. His isometric tutorial for GameDevTuts+ was well received and is considered a thorough guide for developing tile-based isometric games. This is his second book and he aims to keep writing and sharing his 10 years of game development experience through more books. His first book, Starling Game Development Essentials, Packt Publishing, was on another exceptional cross-platform game development framework—Starling. Juwal is a voracious reader and likes to travel. His future plans also include writing fiction.

Reading information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can listen to audiobooks purchased on Google Play using your computer's web browser.
eReaders and other devices
To read on e-ink devices like Kobo eReaders, you'll need to download a file and transfer it to your device. Follow the detailed Help Center instructions to transfer the files to supported eReaders.