Command & Conquer (tm): Tiberium Wars

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The official novel of the bestselling real-time strategy franchise • In the twenty-first century, Earth is infested with Tiberium, an alien substance that could be humanity’s salvation . . . or its downfall.

Though Tiberium is a resource that could solve the world’s energy crisis, it is also incredibly destructive, spreading disease, death, and devastation. Tiberium has divided the planet into two factions: the Global Defense Initiative (GDI), which tries to maintain order at any cost, and the Brotherhood of Nod, a terrorist organization turned superpower that believes with religious fervor in the potential of Tiberium. The groups have already fought two world wars, killing millions.

Now, in the year 2047, a vicious Nod attack compels GDI to mobilize. Another epic global war is being waged, with humanity’s fate in the balance. One of GDI’s top units, the 22nd Infantry Division, must halt Nod’s agenda and keep the world from devolving into further chaos and loss of life. But in the midst of heavy fighting all over the world, mysterious visitors arrive . . . who may spell doom for the human race.
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More by Keith DeCandido

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Some say the line between good and evil is narrower than we imagine -- a divide as subtle as a mirror, and perhaps just as deep. To peer into its black, reflective glass is to know the dark potential we each possess, and we cross that obsidian boundary at our peril . . . into a world where we no longer recognize who we are or what we believed ourselves capable of.

In the late twenty-fourth century, decades after the fall of the once-mighty Terran Empire, the Klingon-Cardassian Alliance dominates the worlds that, in another reality, made up the United Federation of Planets. Humanity and its former subject races are now bound together by their shared oppression, slaves to their cruel and brutal conquerors. But a downtrodden few have found the courage and the strength of will to act. Inspired by visitors from another continuum to fight for their freedom, they have rekindled hope . . . and rediscovered an ancient truth: that every revolution begins with a vision.

Star Trek: VOYAGER ® A rebel ship commanded by a former slave named Chakotay attempts to evade pursuit in the Badlands . . . only to encounter a strange ship that was catapulted seventy thousand light-years across the galaxy. On board the craft are two aliens, one of whom has the potential to completely alter the balance of power within the Alliance. But as both sides of the struggle race to get to the stranger first, treachery throws all schemes into a tailspin.

Star Trek: NEW FRONTIER ® Following the Terran Empire's collapse, its longtime rival, the Romulan Star Empire, has absorbed many of the fringe civilizations spread across that part of the galaxy. One of the Romulans' slaves is M'k'nzy of Calhoun, a savage and unpredictable Xenexian who dreams of death . . . and who learns the value of freedom from the unlikeliest of teachers, a Romulan named Soleta.

Star Trek: DEEP SPACE NINE ® One fallen dictator's struggle to regain her power and her position leads to the discovery of a bold rebel plan for a decisive military strike against the Alliance. But while Kira Nerys navigates the dangerous road of politics, sex, and military intrigue that she believes will lead her back to reclaiming the Intendancy, cracks form in the rebel leadership, leading to a showdown that will change the course of the Mirror Universe.
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Additional Information

Publisher
Del Rey
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Published on
Jul 22, 2009
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Pages
304
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ISBN
9780307419293
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Language
English
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Genres
Fiction / Media Tie-In
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Military
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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6 Hackers, 1 Game... and 10,000 Undead.

Everyone loves Survivalist, a live-action, virtual reality show based on Arc Entertainment's The Game, where cybernetically controlled zombies do battle in a video arcade in the middle of a Long Island wasteland. It's to die for.

If you're rich enough, you can buy your way in. If you're desperate enough, you can volunteer to become one of the Undead Players. Jessie Daniels and her gang of computer hackers plan to break their way in.

Welcome to GAMELAND. Access Restricted.


EPISODE 1: Deep Into The Game

A reckless, end-of-summer plan leads Jessie and her friends onto Long Island hoping to catch a glimpse of the infected victims of a decades-old outbreak. But while breaking in might be easy, getting back out is a hell of a killer. It doesn't take long before they realize they're part of The Game.

EPISODE 2: Failsafe

Jessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.


Deep into the Game and Failsafe are the first two books in the hi-tech dystopian thriller GAMELAND. Structured on television's The Walking Dead and Law and Order, the nearly 400,000-word series consists of eight individual episodes, first published monthly between May and December 2012. All are available digitally in single and multi-episode packages, as well as in an omnibus edition. Also available in print.

Not recommended for readers under age 15.

Want more GAMELAND?

For insight into the world of GAMELAND, including how it all started, check out the short story Golgotha, available individually in digital format as well as in the short story collection Shorting the Undead and Other Horrors, by the same author (print and digital).

Also available from the world of GAMELAND:

Infected: Hacked Files from the GAMELAND Archive. Includes a timeline of key events, a glossary of terms, character dossiers, essays, articles and never-before-released voice transcripts from the Golgotha recordings. 

Velveteen. The story of Cassie, a six-year-old girl-turned-zombie, who has been trapped in a bathroom... until her inadvertent release twelve years later (by Jessie in Episode 4 of GAMELAND). Cassie has something she needs to do, something she's been thinking about for a long, long time. A terrifying twist on a classic children's tale.

Signs of Life (Jessie's Game, Book One) - This sequel to the GAMELAND series uncovers the secret reasons behind Jessie's trip to the Long Island arcade and people who never wanted her to come back.

A Dark and Sure Descent - Prequel to the GAMELAND series, this book tells the story of the Long Island outbreak which lead to the island being abandoned by all but the Undead.

SUBSCRIBE to receive advance notice of new releases, special (and exclusive) pricing events and giveaways, signings and appearances, subscribe to the newsletter, Tanpepper Tidings: tinyletter.com/SWTanpepper


Keywords: gameland, zombies, apocalypse, cyberpunk, virtual reality, computer game, urban thriller, suspense, mystery, medical, outbreak, disease, rabies, free ebook, discount, bargain, reduced, special, promotion, sale penny, freebie

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