Building a Game with Unity and Blender

· Packt Publishing Ltd
3,0
2 anmeldelser
E-bog
250
Sider

Om denne e-bog

Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideasAbout This BookLearn the fundamentals of two powerful tools and put the concepts into practiceFind out how to designand buildall the core elements required for a great game - from characters to environments, to props—Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplayWho This Book Is For

This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.

What You Will LearnDesign and create a game concept that will determine how your game will look and how it will be playedConstruct 3D models of your game characters and create animations for them before importing them into the gameBuild the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a sceneImport and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabsDevelop game structures including a game flow, user interface diagram, game logic, and a state machineMake the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligenceCreate particles and visual effects to enhance the overall visual aestheticDeploy the game for various types of platformsIn Detail

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.

Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.

Style and approach

A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.

Bedømmelser og anmeldelser

3,0
2 anmeldelser

Om forfatteren

Lee Zhi Eng is a 3D artist-turned-programmer who is currently the cofounder-cum-chief technical executive at Reonyx Tech, a technology firm based in Malaysia. Before he cofounded the company, he worked as an artist and programmer in several game studios before becoming a part-time lecturer for 2 years at a university to teach game development subjects related to Unity Engine and Unreal Engine. He has not only took part in various projects related to games, interactive apps, and virtual reality, but also participated in multiple projects that are more oriented toward software and system development, such as vehicle tracking systems, corporate management systems, web applications, and so on and so forth. When he is not writing code, he enjoys traveling, photography, and exploring new technologies. You can find more information about him at www.zhieng.com.

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