JavaFX 8: Introduction by Example: Edition 2

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JavaFX 8: Introduction by Example shows you how to use your existing Java skills to create graphically exciting client applications with the JavaFX 8 platform. The book is a new and much improved edition of JavaFX 2.0: Introduction by Example, taking you through a series of engaging, fun-to-work examples that bring you up to speed on the major facets of the platform. It will help you to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity.

Entirely example-based, JavaFX 8: Introduction by Example begins with the fundamentals of installing the software and creating a simple interface. From there, you'll move in progressive steps through the process of developing applications using JavaFX’s standard drawing primitives. You'll then explore images, animations, media, and web. This new edition incorporates the changes resulting from the switch to Java 8 SDK. It covers advanced topics such as custom controls, JavaFX 3D, gesture devices, and embedded systems. Best of all, the book is full of working code that you can adapt and extend to all your future projects.

  • Entirely example-based
  • Filled with fun and practical code examples
  • Covers all that's new in Java 8 relating to JavaFX such as Lambda expressions and Streams
  • Covers gesture devices, 3D display, embedded systems, and other advanced topics
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About the author

Carl P. Dea is a software engineer working for BCT LLC on projects with high performance computing (HPC) architectures. He has been developing software for 15 years with many clients, from Fortune 500 companies to nonprofit organizations. He has written software ranging from mission-critical applications to Web applications. Carl has been using Java since the very beginning and is a JavaFX enthusiast dating back to when JavaFX used to be called F3. He has been involved with open-source projects such as JFXtras and JDIC. Carl's passion for software development started when his middle school science teacher showed him the TRS-80 computer. His current software development interests are: rich client platforms (RCP), rich Internet applications (RIAs), Groovy, game programming, Arduino, mobile phones, and tablet computers. When he's not working, Carl and his wife love to watch their daughters perform at gymnastics meets. Carl lives on the East Coast in Pasadena (aka "The Dena"), Maryland. You can follow him on Twitter @carldea, and on LinkedIn at www.linkedin.com/in/carldea. Carl also blogs at carlfx.wordpress.com.
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Reviews

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Additional Information

Publisher
Apress
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Published on
Jun 14, 2014
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Pages
420
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ISBN
9781430264613
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Language
English
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Genres
Computers / Programming / General
Computers / Programming Languages / General
Computers / Programming Languages / Java
Computers / Software Development & Engineering / General
Computers / User Interfaces
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Carl Dea
Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls.

New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects.

Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book:

Has been updated with new content on modular development, new APIs, and an example using the Scene Builder toolIs filled with fun and practical code examples that you can modify and drop into your own projectsIncludes an example using Arduino and an accelerometer sensor to track motion in 3DHelps you create JavaFX applications for iOS and Android devicesWhat You'll Learn
Work with touch-based interfaces
Interpret gesture-based events
Use shapes, color, text, and UI controls to create a simple click and point gameAdd audio and video to your projects
Utilize JavaFX 3DCreate custom controls using CSS, SVG, and Canvas APIs
Organize code into modules using Java Platform Module System (Project Jigsaw)
Who This Book Is For
Java developers developing visual and media-rich applications to run on PCs, phones, tablets, Arduino controllers, and more. This includes developers tasked with creating visualizations of data from statistical analysis and from sensor networks. Any developer wanting to develop a polished user-interface in Java will find much to like in this book.
Arnold Robbins
There's nothing that hard-core Unix and Linux users are more fanatical about than their text editor. Editors are the subject of adoration and worship, or of scorn and ridicule, depending upon whether the topic of discussion is your editor or someone else's.

vi has been the standard editor for close to 30 years. Popular on Unix and Linux, it has a growing following on Windows systems, too. Most experienced system administrators cite vi as their tool of choice. And since 1986, this book has been the guide for vi.

However, Unix systems are not what they were 30 years ago, and neither is this book. While retaining all the valuable features of previous editions, the 7th edition of Learning the vi and vim Editors has been expanded to include detailed information on vim, the leading vi clone. vim is the default version of vi on most Linux systems and on Mac OS X, and is available for many other operating systems too.

With this guide, you learn text editing basics and advanced tools for both editors, such as multi-window editing, how to write both interactive macros and scripts to extend the editor, and power tools for programmers -- all in the easy-to-follow style that has made this book a classic.

Learning the vi and vim Editors includes:

A complete introduction to text editing with vi:How to move around vi in a hurryBeyond the basics, such as using buffersvi's global search and replacementAdvanced editing, including customizing vi and executing Unix commands

How to make full use of vim:Extended text objects and more powerful regular expressionsMulti-window editing and powerful vim scriptsHow to make full use of the GUI version of vim, called gvimvim's enhancements for programmers, such as syntax highlighting, folding and extended tags

Coverage of three other popular vi clones -- nvi, elvis, and vile -- is also included. You'll find several valuable appendixes, including an alphabetical quick reference to both vi and ex mode commands for regular vi and for vim, plus an updated appendix on vi and the Internet.

Learning either vi or vim is required knowledge if you use Linux or Unix, and in either case, reading this book is essential. After reading this book, the choice of editor will be obvious for you too.
Carl Dea
JavaFX 2.0: Introduction by Example provides a quick start to programming the JavaFX 2.0 platform. JavaFX 2.0 provides a rich set of APIs for use in creating graphically exciting client applications written solely in Java. You get a large set of customizable components that can be skinned using CSS techniques that you already know from doing web development. The platform even includes a web rendering engine enabling you to mix HTML content into your applications. Hardware acceleration means that your applications are fast and snappy, taking full advantage of modern graphics processing support at the hardware level. JavaFX 2.0 opens the door to business applications that look good, are fun to use, that take advantage of the medium to present data of all types—text, audio, video, etc.—in ways that engage the user and lead to increased productivity.

Getting started with JavaFX 2.0 is surprisingly easy. You already have the Java skills. Very likely you know enough of CSS to get by. All that’s left is to get a leg up on the API, and that’s where JavaFX 2.0: Introduction by Example can help. In this short book, author Carl Dea takes you through a series of engaging, fun-to-work examples that bring you up to speed with the major facets of the platform. Begin with the fundamentals of installing the software and creating a simple interface. Move in progressive steps through the process of developing a working dialog box for an application. Then let the fun begin as you explore images and animations, audio and video, and finally learn to embed JavaFX applications in a web page as well as embedding HTML5 content within an application. At the end of this book you’ll have a good grasp of what JavaFX is all about, and you’ll be ready to begin your journey towards mastery of the platform.

Entirely example-based Focused on practical applications Full of working code for you to adapt and extend
Carl Dea
Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls.

New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects.

Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book:

Has been updated with new content on modular development, new APIs, and an example using the Scene Builder toolIs filled with fun and practical code examples that you can modify and drop into your own projectsIncludes an example using Arduino and an accelerometer sensor to track motion in 3DHelps you create JavaFX applications for iOS and Android devicesWhat You'll Learn
Work with touch-based interfaces
Interpret gesture-based events
Use shapes, color, text, and UI controls to create a simple click and point gameAdd audio and video to your projects
Utilize JavaFX 3DCreate custom controls using CSS, SVG, and Canvas APIs
Organize code into modules using Java Platform Module System (Project Jigsaw)
Who This Book Is For
Java developers developing visual and media-rich applications to run on PCs, phones, tablets, Arduino controllers, and more. This includes developers tasked with creating visualizations of data from statistical analysis and from sensor networks. Any developer wanting to develop a polished user-interface in Java will find much to like in this book.
Carl Dea
JavaFX 2.0: Introduction by Example provides a quick start to programming the JavaFX 2.0 platform. JavaFX 2.0 provides a rich set of APIs for use in creating graphically exciting client applications written solely in Java. You get a large set of customizable components that can be skinned using CSS techniques that you already know from doing web development. The platform even includes a web rendering engine enabling you to mix HTML content into your applications. Hardware acceleration means that your applications are fast and snappy, taking full advantage of modern graphics processing support at the hardware level. JavaFX 2.0 opens the door to business applications that look good, are fun to use, that take advantage of the medium to present data of all types—text, audio, video, etc.—in ways that engage the user and lead to increased productivity.

Getting started with JavaFX 2.0 is surprisingly easy. You already have the Java skills. Very likely you know enough of CSS to get by. All that’s left is to get a leg up on the API, and that’s where JavaFX 2.0: Introduction by Example can help. In this short book, author Carl Dea takes you through a series of engaging, fun-to-work examples that bring you up to speed with the major facets of the platform. Begin with the fundamentals of installing the software and creating a simple interface. Move in progressive steps through the process of developing a working dialog box for an application. Then let the fun begin as you explore images and animations, audio and video, and finally learn to embed JavaFX applications in a web page as well as embedding HTML5 content within an application. At the end of this book you’ll have a good grasp of what JavaFX is all about, and you’ll be ready to begin your journey towards mastery of the platform.

Entirely example-based Focused on practical applications Full of working code for you to adapt and extend
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