Mastering Android Game Development

· Packt Publishing Ltd
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Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers.

This book is a progressive, hands-on guide to developing highly interactive and complex Android games from scratch. You will learn all the aspects of developing a game using a space shooter game as the example that will evolve with you through the chapters. You will learn all about frame-by-frame animations and resource animations. You will also create beautiful and responsive menus and dialogs and explore the different options for playing sound effects and music in Android.

You will then learn the basics of creating a particle system and how to use the Leonids library. Finally, we will configure and use Google Play Services on the developer console and port our game to the big screen.

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Raul Portales is a software engineer who works as a contract consultant with Platty Soft. He cofounded the game studio The Pill Tree, which ran for a year and produced several titles that were featured by Google Play, including Chalk Ball and SpaceCat. He has been a Google Developer Expert for Android since the start of 2015, and he loves public speaking. He has presented at several DroidCons and Game Developers conferences, talking about how to survive as an indie game developer. At the moment, Raul lives in Dublin and you can easily find him collaborating with the local community on different meetups, especially the ones organized by GDG Dublin.

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