Maya Programming with Python Cookbook

· Packt Publishing Ltd
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Master complex workflows and conquer the world with Python and MayaAbout This BookImprove your modelling skills and reduce your scripting problems using Python in MayaLearn to communicate with web applications using Python for easier team developmentA quick and practical answer to every problem you can have whilst scripting in Maya with PythonWho This Book Is For

This book is for Python developers who have just started scripting with Maya.

What You Will LearnFind out how to use Python scripting to automate tedious tasksCreate functional user interfaces to make scripts easy to share with othersAdd new functionality to Maya via the power of scriptingImport and export arbitrary data into and out of MayaImprove your workflow, and that of your teamCreate custom create custom controls to make rigs that are easy to work withImplement a system to render 3D assets for isometric gamesUse script jobs to trigger actions automatically in response to user interactionOpen a command port to allow other applications to communicate with MayaIn Detail

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.

Style and approach

This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.

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Adrian Herbez is an accomplished software engineer and educator with a background in virtual worlds and gaming. He has worked as a web developer at Linden Lab (the creators of Second Life) and a senior software engineer at Sony Computer Entertainment, America, where he developed games and interactive content for PlayStation Home. He also served as the lead gameplay engineer for KIXEYE's War Commander. Adrian has also taught at the Academy of Art University in San Francisco in a number of different departments over the years, covering Maya, web development, and game programming. He is currently the cofounder and president of Jamwix, a game and media start-up. So far, Jamwix has released CineMagic: Hollywood Madness, a mobile game for iOS and Android as well as the first feature-length movie for virtual reality (The Banshee Chapter: Oculus Rift Edition). Adrian holds a master's degree in Fine Arts from the University of California, Irvine, from the Arts, Computation, and Engineering department, and has served as a juror for IndieCade, the international festival of independent gaming, for a number of years.

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