This illustrated book on using metadata standards and
controlled vocabularies to catalog and provide accurate end-user access to
images of works of art also focuses on decisions that must be made about the
arrangement of visual records, descriptive principles and methodologies, and
requirements for access. Introduction to
Art Image Access addresses the issues that underlie a visual collection to
make it accessible in an electronic environment. A glossary, selected
bibliography, and list of acronyms and URLS are included.
Professional artists from a variety of media offer their experience through additional commentary. These include Marcus Hamilton (Dennis the Menace), Terry Dodson (X-Men), Bobby Rubio (Pixar), Sean "Cheeks" Galloway (Spiderman animated), and more. With a foreword by comicbook artist Adam Hughes, who has produced work for DC, Marvel Comics, Lucasfilm, Warner Bros. Pictures, and other companies.
New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
Completely updated gallery allows the reader to build on various models