Stranger King

EDGE Science Fiction and Fantasy Publishing
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They came. They conquered. We few survived.

Lena Greenwood is known as a "Daywalker", a select type of mercenary who has adapted to working in the deadly radiation of post-war British Columbia. When her city is invaded by the Mokai, a hostile alien race, she and her company escape into the Canadian Rockies. Her last hope is to survive the harsh realities of a shattered world while the rest of humanity is culled or enslaved.

Thegn, a Mokai priest and a representative of the interspecies council who sanctions the Mokai, is captured and held hostage by a still free group of humans hiding in the Canadian Rockies. It is his task to document and study the human species who he believes is sentient and worth protecting. When his interactions with the humans bring to light similarities Thegn must face the reality that to save those he learns to love he may have to go against everything he once believed.

Stranger King is a story of love and conquest, of the patterns that immerge through the passions of love and war. It is the story of survival.

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About the author

Nadia Hutton is a social service worker, science fiction writer, and playwright. Her debut play Liar premiered to a sold out run at the Theatre on King in Peterborough, Ontario. She has also been published in Good Mourning Media's anthology No Place For Us. She currently lives in Waterloo where she juggles her many paid and volunteer social service gigs.

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Additional Information

Publisher
EDGE Science Fiction and Fantasy Publishing
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Published on
Jun 16, 2016
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Pages
156
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ISBN
9781770531000
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Language
English
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Genres
Fiction / Action & Adventure
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / General
Fiction / Science Fiction / Military
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.


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