Line War

An Agent Cormac Novel

Book 5
Start Publishing LLC
2
Free sample

The Polity is under attack from a 'melded' AI entity with control of the lethal Jain technology, yet the attack seems to have no coherence. When one of Erebus's wormships kills millions on the world of Klurhammon, a high-tech agricultural world of no real tactical significance, agent Ian Cormac is sent to investigate, though he is secretly struggling to control a new ability no human being should possess . . . and beginning to question the motives of his AI masters. Further attacks and seemingly indiscriminate slaughter ensue, but only serve to bring some of the most dangerous individuals in the Polity into the war. Mr Crane, the indefatigable brass killing machine sets out for vengeance, while Orlandine, a vastly-augmented haiman who herself controls Jain technology, seeks a weapon of appalling power and finds allies from an ancient war. Meanwhile Mika, scientist and Dragon expert, is again kidnapped by that unfathomable alien entity and dragged into the heart of things: to wake the makers of Jain technology from their five-million-year slumber. But Erebus’s attacks are not so indiscriminate, after all, and could very well herald the end of the Polity itself . . .
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Additional Information

Publisher
Start Publishing LLC
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Published on
Sep 23, 2014
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Pages
580
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ISBN
9781597805193
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Language
English
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Genres
Fiction / Science Fiction / Military
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Content Protection
This content is DRM protected.
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Available on Android devices
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With Death’s Head, David Gunn rocketed onto the scene in the most explosive and entertaining science fiction debut since Richard Morgan’s Altered Carbon. Now Gunn is back–and so is Sven Tveskoeg: antisocial, antihero, anti-you-name-it, a one-man killing spree whose best friend is an intelligent handgun with a bad attitude and whose worst enemy is, well, just about everybody else.

And if Sven weren’t dangerous enough already, add in the lethal alien parasite that resides in his throat . . . and is capable of bending space and time. Then there’s the fact that Sven’s genetic makeup is only 98.2 percent human, the rest being undetermined but possibly contributing to his enhanced healing abilities, superior strength, unusual agility, and notable sociopathic tendencies. The result is one seriously badass soldier with a hair-trigger temper and a chip on his shoulder the size of a small moon. These are qualities that would doom a man to prison or worse in any decent society.

Luckily, Sven doesn’t live in a decent society. He lives in the empire of OctoV, a tyrant who is part machine, part boy, part god, and all evil. Sven’s qualities have brought him to OctoV’s personal attention and earned him a lieutenant’s commission in the Death’s Head, the elite corps of assassins and enforcers whose purpose in life is to kill and die for the greater glory of OctoV.

Sven’s new assignment? Lead his ragtag band of Death’s Head rejects–the Aux, short for auxiliaries–to the artificial world of Hekati. It seems that a citizen of the United Free, an empire not only vaster than OctoV’s but far more technologically advanced, has gone missing there. Now it’s up to Sven to rescue the poor soul.

But Hekati turns out to be a vicious den of backstabbing and betrayal, where nothing and no one can be trusted, least of all the greenhorn colonel put in charge of the mission at the last moment. It looks like somebody wants Sven Tveskoeg dead.

So what else is new?


From the Hardcover edition.
In this stunning follow-up to his epic fantasy debut, Alan Campbell propels readers into a captivating city battling for its own survival—and that of humankind—in a world of deities and demons, fallen angels and killers.

After a destructive battle, the ancient swaying city of Deepgate has been overtaken. Most of the chains that suspend it have given way, toxic fumes are emanating from blazing structures, and the temple once inhabited by the ruling Presbyter now dangles upside down above the once-uncharted abyss. The victorious Spine have initiated martial law and are ruthlessly pursuing all who attempt to leave. Amid the turmoil, two captives are returned.

Arriving by ship are the young angel Dill, now toughened by war, and traitor assassin Rachel Hael. Incarcerated in the slowly crumbling temple, the two await their fate, while from the abyss beneath them ghosts rise—for the death of the god Ulcis has left open the gates to Hell.

But on orders from his divine brethren, Cospinol, the god of brine and fog, is traveling the world to Deepgate to seal this breach. His great skyship is being dragged through the air by the giant John Anchor, a monster of a man enslaved to pull the god’s vessel, moving slowly, inevitably, toward the city.

As the city waits, teetering on the brink, myriad plans for vengeance are set in motion, from the continent of Pandemeria to Heaven itself. Among them is a ghostly archon sent to deliver a message to the gods on earth—using Dill as his vessel. Thrust from his body, Dill’s own soul returns to Hell. When Dill and Rachel are attacked by Spine assassins, Rachel has no choice but to try to escape with the creature that calls itself Dill…and to somehow find a way to restore her friend’s soul before it’s too late. For powerful forces are stirring, and in the coming battle between gods, it is the world of men that is at stake.


From the Hardcover edition.
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