Multiple View Geometry in Computer Vision: Edition 2

Cambridge University Press
2
Free sample

A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
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Additional Information

Publisher
Cambridge University Press
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Published on
Mar 25, 2004
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Pages
676
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ISBN
9781139449144
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Language
English
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Genres
Computers / Computer Graphics
Computers / Computer Vision & Pattern Recognition
Technology & Engineering / Robotics
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Content Protection
This content is DRM protected.
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This guidebook presents 33 graded walks and 5 high mountain scrambles in the striking Sierra Nevada, the highest mountain range in mainland Spain and in western Europe outside the Alps. Easily accessible from Granada and Málaga, it is a world of soaring, snow-clad peaks and deep valleys, far removed from the crowded beaches of the Costa del Sol just two hours away. The routes are spread across the national park, with attractive towns and villages such as Trevélez, Lanjarón, Hoya de la Mora and Cumbres Verdes serving as potential bases for a walking holiday. The walks have been carefully chosen to showcase the Sierra Nevada's dramatic scenery, taking in barren rocky peaks, lush green valleys, arid badlands and tranquil lakes. From more leisurely outings in the Cumbres Verde area to ascents of mainland Spain's highest summit, Mulhacén, there are routes to suit a range of abilities, although most require a reasonable degree of fitness, navigational skill and experience of high mountain terrain. Whilst some are day or half-day walks, others take advantage of the region's network of mountain shelters or offer an opportunity to wild camp. Also included are three longer traverses: 'Los Tres Picos' (the Spanish Three Peaks - Veleta, Mulhacén and Alcazaba), 'Los Tres Miles' Integral (a multi-day trek covering all the major 3000m peaks in the range) and an overview of the 302km Sulayr GR240. The walks can be enjoyed most of the year, however conditions may prove too hot at the peak of summer and extra care and equipment will be required in snow or ice: the descriptions assume summer conditions, but include additional notes for winter walking. The guide also includes advice on transport, bases and safety, a tick-list of the 3000m peaks and a Spanish-English glossary. Information on plants, wildlife and local points of interest will further enhance your visit and the glorious colour photos provide a taste of what the region has to offer. For those who like their mountains rough and rugged, Walking and Trekking in the Sierra Nevada is a perfect companion to escaping the crowds and discovering a different side to Andalucía.
"This library is useful for practitioners, and is an excellent tool for those entering the field: it is a set of computer vision algorithms that work as advertised."-William T. Freeman, Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology

Learning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to "see" and make decisions based on that data.

Computer vision is everywhere-in security systems, manufacturing inspection systems, medical image analysis, Unmanned Aerial Vehicles, and more. It stitches Google maps and Google Earth together, checks the pixels on LCD screens, and makes sure the stitches in your shirt are sewn properly. OpenCV provides an easy-to-use computer vision framework and a comprehensive library with more than 500 functions that can run vision code in real time.

Learning OpenCV will teach any developer or hobbyist to use the framework quickly with the help of hands-on exercises in each chapter. This book includes:A thorough introduction to OpenCVGetting input from camerasTransforming imagesSegmenting images and shape matchingPattern recognition, including face detectionTracking and motion in 2 and 3 dimensions3D reconstruction from stereo visionMachine learning algorithms

Getting machines to see is a challenging but entertaining goal. Whether you want to build simple or sophisticated vision applications, Learning OpenCV is the book you need to get started.

This guidebook presents 33 graded walks and 5 high mountain scrambles in the striking Sierra Nevada, the highest mountain range in mainland Spain and in western Europe outside the Alps. Easily accessible from Granada and Málaga, it is a world of soaring, snow-clad peaks and deep valleys, far removed from the crowded beaches of the Costa del Sol just two hours away. The routes are spread across the national park, with attractive towns and villages such as Trevélez, Lanjarón, Hoya de la Mora and Cumbres Verdes serving as potential bases for a walking holiday. The walks have been carefully chosen to showcase the Sierra Nevada's dramatic scenery, taking in barren rocky peaks, lush green valleys, arid badlands and tranquil lakes. From more leisurely outings in the Cumbres Verde area to ascents of mainland Spain's highest summit, Mulhacén, there are routes to suit a range of abilities, although most require a reasonable degree of fitness, navigational skill and experience of high mountain terrain. Whilst some are day or half-day walks, others take advantage of the region's network of mountain shelters or offer an opportunity to wild camp. Also included are three longer traverses: 'Los Tres Picos' (the Spanish Three Peaks - Veleta, Mulhacén and Alcazaba), 'Los Tres Miles' Integral (a multi-day trek covering all the major 3000m peaks in the range) and an overview of the 302km Sulayr GR240. The walks can be enjoyed most of the year, however conditions may prove too hot at the peak of summer and extra care and equipment will be required in snow or ice: the descriptions assume summer conditions, but include additional notes for winter walking. The guide also includes advice on transport, bases and safety, a tick-list of the 3000m peaks and a Spanish-English glossary. Information on plants, wildlife and local points of interest will further enhance your visit and the glorious colour photos provide a taste of what the region has to offer. For those who like their mountains rough and rugged, Walking and Trekking in the Sierra Nevada is a perfect companion to escaping the crowds and discovering a different side to Andalucía.
Digital signal processing (DSP) is used in a wide range of applications such as speech, telephone, mobile radio, video, radar and sonar. The sample rate requirements of these applications range from 10 KHz to 100 MHz. Real time implementation of these systems requires design of hardware which can process signal samples as these are received from the source, as opposed to storing them in buffers and processing them in batch mode. Efficient implementation of real time hardware for DSP applications requires study of families of architectures and implementation styles out of which an appropriate architecture can be selected for a specified application. To this end, the digit-serial implementation style is proposed as an appropriate design methodology for cases where bit-serial systems cannot meet the sample rate requirements, and bit-parallel systems require excessive hardware. The number of bits processed in a clock cycle is referred to as the digit-size. The hardware complexity and the achievable sample rate increase with increase in the digit-size. As special cases, a digit serial system is reduced to bit-serial or bit-parallel when the digit-size is selected to equal one or the word-length, respectively. A family of implementations can be obtained by changing the digit-size parameter, thus permitting an optimal trade-off between throughput and size. Because of their structured architecture, digit-serial designs lend themselves to automatic compilation from algorithmic descriptions. An implementation of this design methodology, the Parsifal silicon compiler was developed at the General Electric Corporate Research and Development laboratory.
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