Rick Anderson is associate dean for collections and scholarly communication in the J. Willard Marriott Library at the University of Utah. He has worked previously as a bibliographer for YBP, Inc.; as head acquisitions librarian for the University of North Carolina, Greensboro; and as director of resource acquisition at the University of Nevada, Reno. He serves on numerous editorial and advisory boards, is a regular contributor to The Scholarly Kitchen, and has been a regular contributor to Library Journal’s Academic Newswire. His book Buying and Contracting for Resources and Services: A How-to-Do-It Manual for Librarians was published in 2004 by Neal-Schuman. In 2005, he was identified by Library Journal as a “Mover &Shaker”—one of the “50 people shaping the future of libraries.” In 2008, he was elected president of the North American Serials Interest Group, and he was named an ARL Research Library Leadership Fellow for 2009–2010. In 2013, he was the recipient of the HARRASSOWITZ Leadership in Library Acquisitions Award and was invited to give the Gould Distinguished Lecture on Technology and the Quality of Life at the University of Utah. In 2015, he was elected president of the Society for Scholarly Publishing. He is a popular speaker on subjects related to the future of scholarly communication and research libraries.
This textbook provides a comprehensive introduction to forecasting methods and presents enough information about each method for readers to use them sensibly.
The content is based on a presentation developed by Scott Guthrie and delivered by him at the Norwegian Developers Conference (NDC) in June of 2013 (part 1, part 2), and at Microsoft Tech Ed Australia in September 2013 (part 1, part 2). Many others updated and augmented the content while transitioning it from video to written form.
Who should read this book
Developers who are curious about developing for the cloud, are considering a move to the cloud, or are new to cloud development will find here a concise overview of the most important concepts and practices they need to know. The concepts are illustrated with concrete examples, and each chapter includes links to other resources that provide more in-depth information. The examples and the links to additional resources are for Microsoft frameworks and services, but the principles illustrated apply to other web development frameworks and cloud environments as well.
Developers who are already developing for the cloud may find ideas here that will help make them more successful. Each chapter in the series can be read independently, so you can pick and choose topics that you're interested in.
Anyone who watched Scott Guthrie's "Building Real World Cloud Apps with Windows Azure" presentation and wants more details and updated information will find that here.
This ebook expects that you have experience developing web applications by using Visual Studio and ASP.NET. Familiarity with C# would be helpful in places.
You'll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You'll learn all about the changes in Arduino 1.0, you'll create amazing output with openFrameworks, and you'll learn how to make games with the Gameduino. You'll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip's PIC32.
Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you'll learn about it here.