It's hard to take advantage of these opportunities, however, if you do not understand the industry: how games are made and what people in the field actually do. Veteran game developer Rob Howard describes how games are made, what the common job types are, and what skills are required to be hired in these positions.
This book is an easv-to-read, non-technical overview of how the industry works. Anyone from high school students to professionals in other industries can benefit from its clear, friendly explanations of this large and growing field.
Rob began his journey in games as a freelance sound designer in 2006. Soon Rob became a game designer and scripter, working on such titles as Bioshock Infinite, Prey 2, Batman: Arkham Origins, and Aliens: Fireteam Elite. In 2019. Rob was appointed to the faculty of Purdue University. He is now a Professor of Practice in the Computer Graphics Technology department, teaching game design.