SFML Blueprints

· Packt Publishing Ltd
E-raamat
298
lehekülge

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This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.

Teave autori kohta

Maxime Barbier has recently finished his studies and is now a software engineer in Strasbourg, France. He loves programming crazy things and has been experimenting and sharing them with the open source community on GitHub since 2010. Also, he really likes game programming. As his favorite technology is C++, he has become an expert in it because of his work. He has also developed several libraries with this language, and some of them are used in this book. Game programming is his hobby, and he really likes the challenges involved in such a project. He also loves sharing his knowledge with other people, which was the main reason he wrote this book and also the reason for his activity in the open source community. Since 9 years, he has been working on different projects such as Anka Dreles, which is a pen and paper role-playing game, and is putting in effort to convert it into a computer game. He also loves sailing and was a sailing teacher for several years while studying. His dream is to be able to combine sailing and computer sciences by traveling around the world. Before starting with this book, Maxime had already reviewed some books, such as SFML Game Development and Getting Started with OUYA, both by Packt Publishing.

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