S.J. Kincaid originally wanted to be an astronaut, but a dearth of mathematical skills turned her interest to science fiction instead. Her debut novel, Insignia, was shortlisted for the Waterstones prize. Its sequels, Vortex and Catalyst, have received starred reviews from Kirkus Reviews and Booklist. She’s chronically restless and has lived in California, Alabama, New Hampshire, Oregon, Chicago, and Scotland with no signs of staying in one place anytime soon.
Teen Tom Raines grew up with nothing, some days without even a roof over his head. Then his exceptional gaming skills earned him a spot in the Intrasolar Forces, the country’s elite military training program, and his life completely changed.
Now in Catalyst, the explosive series conclusion, dangerous changes have come to the Pentagonal Spire where Tom and his friends train. When a mysterious figure starts fighting against the evil corporations’ horrifying plans, but with methods Tom finds shocking, he must decide which side he’s on.
With slim odds of success, is it even worth the fight?
But this year, Scarlett’s long-dreamt of invitation finally arrives. With the help of a mysterious sailor, Tella whisks Scarlett away to the show. Only, as soon as they arrive, Tella is kidnapped by Caraval’s mastermind organizer, Legend. It turns out that this season’s Caraval revolves around Tella, and whoever finds her first is the winner.
Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But she nevertheless becomes enmeshed in a game of love, heartbreak, and magic with the other players in the game. And whether Caraval is real or not, she must find Tella before the five nights of the game are over, a dangerous domino effect of consequences is set off, and her sister disappears forever.
Welcome, welcome to Caraval . . . beware of getting swept too far away.
New York Times bestseller
#1 IndieNext Pick
Publishers Weekly Flying Start
Entertainment Weekly Best 10 YA Books of 2017
Teen Vogue Best YA Book of the Year
Amazon Best Book of the Year
Barnes & Noble Best Book of the Year
BuzzFeed Best Book of the Year
“The Hunger Games meets The Night Circus. Grade: A-.” —Entertainment Weekly
“Impressive, original, wondrous.” —USA Today
“Spellbinding.” —US Weekly
“Magnificent.” —Publishers Weekly, starred review
“I lost myself in this world.” —Sabaa Tahir, author of An Ember in the Ashes
“Beautifully written.” —Renée Ahdieh, author of The Wrath and the Dawn
“Shimmers with magic.” —Marie Rutkoski, author of The Winner’s Curse
“Darkly enchanting.” —Kiersten White, author of And I Darken
“Decadent.” —Roshani Chokshi, author of The Star-Touched Queen
“Like stepping into a living dream.” —Stacey Lee, author of Outrun the Moon
“Destined to capture imaginations.” —Kirkus Reviews
“Ideal for fans of The Night Circus, Stardust, and The Hunger Games.” —School Library Journal
The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.
The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .