Sander Mak is a Fellow at Luminis in The Netherlands, where he crafts modular and scalable software. Most often on the JVM, but with a touch of TypeScript where needed. He writes, is an avid conference speaker and loves sharing knowledge through his blog at branchandbound.net, and also as a Pluralsight instructor.
Paul Bakker is a software architect for Luminis Technologies. His current focus is on building modular enterprise applications and the cloud. He believes that modularity and the cloud are the two main points we have to deal with to bring technology to a next level, and is working on making this possible for main stream software development. Today he is working on educational software focussed on personalised learning for high school students in the Netherlands. He is also responsible for pushing technology forward. Luminis strongly believes in open source and all the technology development they are doing happens in the open source community. Paul is an active contributor on projects such as Amdatu, Apache ACE, JBoss Forge and BndTools. He has a background as trainer on Java related technology and is a regular speaker on conferences.
Through the course of this book, you’ll learn to develop modern web applications with tools and techniques such as RESTful Web Services, NoSQL, provisioning, elasticity, Auto Scaling, hotfixes, and automatic failover. Code samples are available from GitHub.Work with dynamic OSGi services to create modular applicationsExplore the basics of OSGi bundles and modular application designLearn advanced topics, including semantic versioning, integration testing, and configuring componentsUnderstand OSGi pitfalls, anti-patterns, and features you should avoidCreate a modular architecture for cloud-based web applicationsDiscover how maintainability, extensibility, scalability, and testability are affected by modular designGet a look at various options for creating web applications with a modular approachInteract with persistent storage services, including relational databases and NoSQLExamine alternatives for deploying modular applications to the cloud
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.Android Programming: The Big Nerd Ranch Guide, 3/e is an introductory Android book for programmers with Java experience.
Highlights of this new Fourth Edition includeExtensive new coverage: Android 5 (Lollipop), Android Studio, and Material Design; plus Android M early preview A laser focus on modern Android essentials, including activities, intents, resources, and background processing New Android 5 features for Android TV and Android Wear Complete Android Studio projects in nearly every chapter
Learn how to…Use the powerful new Android Studio development environment Build layouts that automatically display properly on any device Craft more dynamic, intuitive apps with Google’s new material design language Display the right information at the right time with ListViews and adapters Make apps more responsive with background processes Add sophisticated navigation with action toolbars and slide-out menus Integrate images and media into your apps Save data for your app and create public files that can be used by anyone Access the cloud to download and parse JSON data Use SQLite and content providers to create responsive, data-driven apps Create, update, and cancel notifications Start developing Android Wearable and TV apps Use Google Play Services to add location, mapping, and more Package and publish apps to Google Play and other markets
Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment. An overview of Android Studio is included covering areas such as tool windows, the code editor and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. This edition of the book also covers printing, transitions and cloud-based file storage.
The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and collapsing toolbars.
In addition to covering general Android development techniques, the book also includes Google Play specific topics such as implementing maps using the Google Maps Android API, and submitting apps to the Google Play Developer Console.
Other key features of Android Studio 3 and Android 8 are also covered in detail including the Layout Editor, the ConstraintLayout and ConstraintSet classes, constraint chains and barriers, direct reply notifications and multi-window support.
Chapters also cover advanced features of Android Studio such as App Links, Instant Apps, the Android Studio Profiler and Gradle build configuration.
Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac or Linux system and ideas for some apps to develop, you are ready to get started.