Sander Mak is a Fellow at Luminis in The Netherlands, where he crafts modular and scalable software. Most often on the JVM, but with a touch of TypeScript where needed. He writes, is an avid conference speaker and loves sharing knowledge through his blog at branchandbound.net, and also as a Pluralsight instructor.
Paul Bakker is a software architect for Luminis Technologies. His current focus is on building modular enterprise applications and the cloud. He believes that modularity and the cloud are the two main points we have to deal with to bring technology to a next level, and is working on making this possible for main stream software development. Today he is working on educational software focussed on personalised learning for high school students in the Netherlands. He is also responsible for pushing technology forward. Luminis strongly believes in open source and all the technology development they are doing happens in the open source community. Paul is an active contributor on projects such as Amdatu, Apache ACE, JBoss Forge and BndTools. He has a background as trainer on Java related technology and is a regular speaker on conferences.
Through the course of this book, you’ll learn to develop modern web applications with tools and techniques such as RESTful Web Services, NoSQL, provisioning, elasticity, Auto Scaling, hotfixes, and automatic failover. Code samples are available from GitHub.Work with dynamic OSGi services to create modular applicationsExplore the basics of OSGi bundles and modular application designLearn advanced topics, including semantic versioning, integration testing, and configuring componentsUnderstand OSGi pitfalls, anti-patterns, and features you should avoidCreate a modular architecture for cloud-based web applicationsDiscover how maintainability, extensibility, scalability, and testability are affected by modular designGet a look at various options for creating web applications with a modular approachInteract with persistent storage services, including relational databases and NoSQLExamine alternatives for deploying modular applications to the cloud
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.Android Programming: The Big Nerd Ranch Guide, 3/e is an introductory Android book for programmers with Java experience.
Highlights of this new Fourth Edition includeExtensive new coverage: Android 5 (Lollipop), Android Studio, and Material Design; plus Android M early preview A laser focus on modern Android essentials, including activities, intents, resources, and background processing New Android 5 features for Android TV and Android Wear Complete Android Studio projects in nearly every chapter
Learn how to…Use the powerful new Android Studio development environment Build layouts that automatically display properly on any device Craft more dynamic, intuitive apps with Google’s new material design language Display the right information at the right time with ListViews and adapters Make apps more responsive with background processes Add sophisticated navigation with action toolbars and slide-out menus Integrate images and media into your apps Save data for your app and create public files that can be used by anyone Access the cloud to download and parse JSON data Use SQLite and content providers to create responsive, data-driven apps Create, update, and cancel notifications Start developing Android Wearable and TV apps Use Google Play Services to add location, mapping, and more Package and publish apps to Google Play and other markets
1. Understand the fundamentals of Dart and Flutter to begin cross-platform mobile app development.
2. Learn about Flutter concepts like:
- Flutter Widgets
- Flutter Classes
- Navigation and Routing in Flutter
3. Develop seven Flutter apps from scratch
Google Flutter is an application development framework for mobile, desktop and web which uses Dart as the primary back-end language. Flutter is highly efficient, fast and easy to work with. In this book, you will learn how to leverage Flutter awesome features and components to develop beautiful native applications.
In the first three chapters, you will what is Flutter and how to install Flutter and Dart on Windows, MacOS, and Linux. Then we will explain how to configure IDEs to start programming in Flutter. We will also take a quick and fast-paced journey through the world of Dart programming language which is also developed by Google. After that finally, we are ready to develop with Flutter, in each section of the last chapter of this book we will build a beautiful native Flutter app. All of the source code in these apps are explained line-by-line and every widget or component is explained in full details. In the very last section, you get a quick review of every common widget in Flutter and how to use them with their constructors in one place. So don't worry about searching for them!
After reading and implementing this book, you will have learned every useful aspect of Flutter in order to build native cross-platform applications.
What you will learn:
- Dart basic syntax
- Object-oriented programming and its uses in Flutter
- Gain knowledge on a massive amount of Flutter Widgets and components
- Learn how to add plugins and work with assets like images
- Navigation and Pages in your Flutter app
- Work with online APIs to get data from the internet and push it to your app
What applications you will build:
1. A Dictionary App
2. Simple Wiki
3. Recommender App
4. NASA Picture of the Day
5. Weather App
6. Planets App
7. Quotes App
Who this book is for:
Anyone who wants to build applications for mobile, desktop and web with Flutter.