Simon R. Green
My name is Eddie Drood, aka Shaman Bond, the very secret agent. And I am a dead man walking.
I’ve been poisoned by Dr. DOA. There is no cure, no treatment, no chance of a last-minute miracle. So all that is left to me and my love, Molly Metcalf, is to track down my killer and stop him before he can murder anyone else.
So whether that means fighting a secret army on another world; or searching for a forgotten weapon in the Museum of Unattached Oddities; or facing off against Grendel Rex, the Unforgiven God, in the hidden heart of the Moon, for the terrible secret that is Moonbreaker...I will do whatever it takes, while I still can. Because the game isn’t over till I say it’s over—and I still have one last card to play.
A rogue agent has come in from the cold and wants to spill his secrets. The Organisation wants Ishmael to find out if Frank Parker is who he says he is, what he really knows, and why he has emerged from the shadows after all this time.
Ishmael heads to Ringstone Lodge in Yorkshire where Parker is being held to find that an atmosphere of fear and suspicion prevails. As he and his fellow residents are menaced by a series of alarming and inexplicable incidents, Ishmael sets out to prove that it’s human trickery rather than any supernatural being behind the seemingly ghostly goings-on. But matters take an unexpected turn when one of their number is brutally murdered, and once again Ishmael must turn detective in order to entrap a twisted killer before they strike again.
God's own enforcer, the righteous engine of destruction known as the Walking Man, has come to the Nightside. His sole purpose is the elimination of the wicked and the guilty, which means no one will be left in the Nightside once he gets started. So the Authorities have hired P.I. John Taylor to stop him. Legend has it that he can't be killed. Taylor is very much hoping that the legend isn't true.
The Organisation has despatched Ishmael and his partner Penny to Coronach House on the shores of Loch Ness where the secretive but highly influential Baphamet Group are holding their annual meeting. The Organisation believes an imposter has infiltrated the Group and they have instructed Ishmael to root him – or her – out. It’s not Ishmael’s only mission. The first agent sent by the Organisation has been found dead in her room, murdered in a horribly gruesome manner. Ishmael must also discover who killed his fellow agent, Jennifer Rifkin – and why.
Dismissive of rumours that the legendary ‘Coronach Creature’ is behind Jennifer’s death, Ishmael sets out to expose the human killer in their midst. But he must act fast – before any more Very Important People are killed.
But now, the Droods have hit a bad patch, what with the death of our Matriarch and the discovery that she was killed by one of our own. It’s left us in more than a bit of disarray, and it goes without saying that those forces of darkness are taking advantage of the situation. There’s a Satanic Conspiracy brewing—one that could throw humanity directly into the clutches of the Biggest of the Big Bads, forever.
Things are looking grim—and here I am, not able to be of any help. On account of I’m dead…
Call me Drood, Eddie Drood. Some know me as Shaman Bond and most simply don’t want to know me at all. For centuries, my family has been keeping the things that lurk on the darker side of existence as far away as possible from humans like you, without you even knowing we’re there.
Unfortunately for us, not everybody appreciates what we Droods do. Recently, I personally managed to survive yet another attempt on my life, but the rest of my relatives weren’t so lucky. My parents are missing in action. My grandfather has been murdered. And the future of my family lies in the iron grasp of the Lady Faire, an incredibly seductive, mysterious, and powerful being.
She possesses an ancient object that can save them. I have to steal it from her. Easy enough to say, difficult—and very, very dangerous—to do...
Not a nice place to visit or a nice place to live. So you wouldn’t think I would care that it was about to be destroyed, by none other than my very own long-missing, not-quite-human mom.
But I do. I was born here, I live here, and I got friends here. They might not all be acceptable in polite company, but they’re my friends, nonetheless.
I know that I’m the only one who can stop her. The trick is, how to do it without fulfilling this prophecy that says whatever action I take, not only is the Nightside doomed, but the rest of the world will soon follow…
Welcome to the Nightside. It’s the secret heart of London, beating to its own rhythm, pumping lifeblood through the veins of its streets and alleys hidden in eternal darkness, where creatures of the night congregate and where the sun is afraid to shine. It’s the place to go if you’re looking to indulge the darker side of your nature—and to hell with the consequences.
Tales from the Nightside presents ten macabre mysteries that shine a dim beam into the neighborhood’s darkest corners to reveal things that should never come to light. Take a walk with such deadly and dangerous denizens of the Nightside as Razor Eddie, Dead Boy, and Larry Oblivion as they encounter things even more inhuman and inhumane than they are. And join John Taylor, the PI with a knack for finding lost things, as he confronts Sir Francis Varney, King of the Vampires, in a never-before-published novella-length adventure.
There may be nothing to be afraid of in the dark, but there’s plenty to be afraid of in the Nightside…
Includes “The Big Game,” a Never-Before-Published Nightside Novella and Nine Other Favorite Nightside Stories
More than two centuries ago, angry and grief-stricken after losing Owen Deathstalker, Hazel d’Ark entered the Madness Maze—which fed off her raw emotions and transformed her into The Terror, a force capable of devouring galaxies. To stop her, the recently resurrected Owen must use the powers he gained during his own stay in the Madness Maze—and go back in time to prevent Hazel’s transformation.
Now, without Owen to guide him, Lewis Deathstalker has no choice but to assume command of an Imperial fleet loyal to the Deathstalker legacy and lead it to victory over Finn Durandal, the despot who seized the throne. Lewis knows that he has been branded a traitor by the Empire. But when he learns that Finn has executed his entire family, his mission to overthrow his former friend’s tyranny is secondary to his desire for revenge…
Owen Deathstalker sacrificed his life to save all of humanity. In the hundred years since his passing, the Empire has prospered in a Golden Age of peace among aliens, humans, and AIs, with hope and liberty for all. Now, on the human homeworld of Logres, a new king is about to be crowned.
Douglas Campbell has no enthusiasm to ascend the throne. As a Paragon, he enforced the King’s Justice and so prefers the path of warrior to ruler. But as the sole remaining heir, he puts aside the desires of his heart and picks up the reins of duty. His first act upon being crowned is to select Lewis Deathstalker—Owen’s descendant—as his Champion and protector.
The new regime already has an insurmountable task before it: the Artificial Intelligences of Shub insist on entering the Madness Maze to uncover the secrets of transcendence that humanity has failed to do for hundreds of years—and they will not take no for an answer. But even more threatening is one man’s desire for a revenge that will unite all of the enemies of the Empire in an attempt to bring the Golden Age into ruin…
From the Paperback edition.
Fate had made Owen Deathstalker a rebel hero in an empire choked by tyranny. Embracing his warrior lineage for the sake of freedom, he stoked the flames of revolution, gathering the forces that one day must strike against Imperial authority. That day has come.
With his valiant compatriots Hazel d’Ark and Jack Random, Owen must now bring the uprising to a fiery conclusion. From the rebel strongholds of Mistworld and Virimonde to the Empire’s mighty heart on the planet of Golgotha, the fate of humanity now depends on a clash of arms across light-years of space. But Deathstalker’s desperate cause will need more than an army of courageous fighters to succeed—for the cunning Empress has some evil surprises to unleash…
From the Paperback edition.
Owen Deathstalker—outlawed, with a price on his head and the blood of a mighty warrior lineage in his veins—had no choice but to embrace a dangerous destiny. With nothing to lose, only he had the courage to take up arms against Queen Lionstone XIV.
Now as he gathers his unlikely allies—the legendary washed-up hero Jack Random, the beautiful pirate Hazel d’Arc, the original Deathstalker long since presumed dead, and the alien Hadenmen whose purposes no human can discern—the eyes of the downtrodden are upon him while the freedom of a galaxy hangs in the balance…
From the Paperback edition.
No life can survive on Unseeli—at least, not anymore. This little planet on the edge of the Empire has no oceans, rivers, or lakes—only an endless forest of metal trees, tall enough to scrape the stratosphere. Ten years ago, the indigenous people stormed out of the forest in rebellion, and Captain John Silence was there for the massacre that left Unseeli’s natives extinct and the planet completely lifeless save for the engineers who mine its invaluable metals. When the mining operation goes off the rails, Silence will be called back to the world that still haunts his nightmares.
The miners have erected a force shield around the planet and cut off all communication with the Empire. Backed up by a few professional killers, Silence lands at the mine in hopes of discovering what’s gone wrong. Getting into Unseeli will be tough—but getting out could prove impossible.
A brand-new series from the New York Times bestselling author of the Nightside novels!
The Carnacki Institute exists to "Do Something" about Ghosts-and agents JC Chance, Melody Chambers, and Happy Jack Palmer will either lay them to rest, send them packing, or kick their nasty ectoplasmic arses with extreme prejudice.
John Taylor works in the Nightside—the gaudy, neon noir, secret heart of London, where it’s always three in the morning, where gods and monsters make deals and seek pleasures they won’t find anywhere else. He has a gift for finding things. And sometimes what he's hired to locate can be very, very dangerous indeed.
Right now, for example, he's searching for The Unholy Grail, the cup that Judas drank from at the Last Supper. It corrupts all who touch it—but it also gives enormous power. So he's not the only one hunting. Angels, devils, sinners and saints—they’re all out there, tearing apart The Nightside, seeking the dark goblet.
And it’s only a matter of time until they realize that the famous John Taylor, the man with the gift for finding things, can lead them straight to it…
From the Paperback edition.