The Algorithm Design Manual: Edition 2

Springer Science & Business Media
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Most professional programmers that I’ve encountered are not well prepared to tacklealgorithmdesignproblems.Thisisapity,becausethetechniquesofalgorithm design form one of the core practical technologies of computer science. Designing correct, e?cient, and implementable algorithms for real-world problems requires access to two distinct bodies of knowledge: • Techniques – Good algorithm designers understand several fundamental - gorithm design techniques, including data structures, dynamic programming, depth-?rst search, backtracking, and heuristics. Perhaps the single most - portantdesigntechniqueismodeling,theartofabstractingamessyreal-world application into a clean problem suitable for algorithmic attack. • Resources – Good algorithm designers stand on the shoulders of giants. Ratherthanlaboringfromscratchtoproduceanewalgorithmforeverytask, they can ?gure out what is known about a particular problem. Rather than re-implementing popular algorithms from scratch, they seek existing imp- mentations to serve as a starting point. They are familiar with many classic algorithmic problems, which provide su?cient source material to model most any application. This book is intended as a manual on algorithm design, providing access to combinatorial algorithm technology for both students and computer professionals.
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About the author

Steven Skiena is Professor of Computer Science at Stony Brook University. His research interests include the design of graph, string, and geometric algorithms, and their applications (particularly to biology). He is the author of four books, including "The Algorithm Design Manual" and "Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win". He is recipient of the ONR Young Investigator Award and the IEEE Computer Science and Engineering Undergraduate Teaching Award.

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Additional Information

Publisher
Springer Science & Business Media
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Published on
Apr 5, 2009
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Pages
730
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ISBN
9781848000704
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Best For
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Language
English
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Genres
Computers / Computer Science
Computers / Data Processing
Computers / Information Technology
Computers / Programming / Algorithms
Computers / Programming / General
Computers / Software Development & Engineering / General
Mathematics / Discrete Mathematics
Mathematics / Numerical Analysis
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Content Protection
This content is DRM protected.
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There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
This fourth edition of Robert Sedgewick and Kevin Wayne’s Algorithms is the leading textbook on algorithms today and is widely used in colleges and universities worldwide. This book surveys the most important computer algorithms currently in use and provides a full treatment of data structures and algorithms for sorting, searching, graph processing, and string processing--including fifty algorithms every programmer should know. In this edition, new Java implementations are written in an accessible modular programming style, where all of the code is exposed to the reader and ready to use.

The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensable, not just for professional programmers and computer science students but for any student with interests in science, mathematics, and engineering, not to mention students who use computation in the liberal arts.

The companion web site, algs4.cs.princeton.edu, contains

An online synopsis Full Java implementations Test data Exercises and answers Dynamic visualizations Lecture slides Programming assignments with checklists Links to related material

The MOOC related to this book is accessible via the "Online Course" link at algs4.cs.princeton.edu. The course offers more than 100 video lecture segments that are integrated with the text, extensive online assessments, and the large-scale discussion forums that have proven so valuable. Offered each fall and spring, this course regularly attracts tens of thousands of registrants.

Robert Sedgewick and Kevin Wayne are developing a modern approach to disseminating knowledge that fully embraces technology, enabling people all around the world to discover new ways of learning and teaching. By integrating their textbook, online content, and MOOC, all at the state of the art, they have built a unique resource that greatly expands the breadth and depth of the educational experience.

The latest edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-based flow.

Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor.

The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called “Divide-and-Conquer”), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many exercises and problems have been added for this edition. The international paperback edition is no longer available; the hardcover is available worldwide.

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