Art and technology are commonly regarded as oppositional. While both are concerned with made things – artifacts – and both have their origins in pre-literate antiquity, the primary purposes they are intended for are quite distinct: the artifacts of technology serve utilitarian purposes while those of art serve affective needs. This opposition between art and technology, notably argued by such scholars as Lewis Mumford and George Kubler is challenged in this book. For, when we consider art and technology as creative phenomena, then many significant, interesting, and often subtle commonalities emerge whereby a reconciliation – a unity – of these two great cultures seems possible. This book utilizes case studies of both ancient and modern artifacts – ranging from the Nataraja sculpture of ancient India, a great astronomical clock of ancient China, and Japanese Samurai swordmaking, through Gothic cathedrals and Renaissance paintings of Europe to English Elizabethan machinery to the French Impressionists to modernist concrete structures and paintings in both East and West.
This book will be of interest to students and professional scholars interested in the histories of art and technology, cultural history, and creativity studies.
Subrata Dasgupta is Professor Emeritus in the School of Computing & Informatics, and the former Computer Science Trust Fund Eminent Scholar Chair and Director, Institute of Cognitive Science, University of Louisiana at Lafayette, USA. He has authored over 80 scholarly papers/articles and 20 books on the cognitive, historical, and computational aspects of creative phenomena in science, technology, intellectual movements and art, including most recently, The Renaissance Considered as a Creative Phenomenon (Routledge 2022).