The Goblin Corps

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5.0
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552
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Welcome to the Goblin Corps. May the best man lose. Morthûl, the dreaded Charnel King, has failed. Centuries of plotting from the heart of the Iron Keep, deep within the dark lands of Kirol Syrreth--all for naught. Foiled at the last by the bumbling efforts of a laughable band of so-called heroes. Still, after uncounted centuries of survival, the Dark Lord isn't about to go down without a fight, particularly in battle against a mortal! No, the Charnel King still has a few tricks up his putrid and tattered sleeves, and the only thing that can defeat him now may just be the inhuman soldiers on whom he's pinned his last hopes. From the Trade Paperback edition.

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5.0
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Ari Marmell is a fantasy and horror writer and the author of several original novels including The Goblin Corps and three Widdershins adventures, Thief’s Covenant, False Covenant, and Lost Covenant. He has also written gaming tie-in novels such as In Thunder Forged: Iron Kingdoms Chronicles and worked as an author of role-playing game materials for games such as Dungeons & Dragons and the World of Darkness line. Although born in New York, Ari has lived the vast majority of his life in Texas—first Houston (where he earned a BA in creative writing at the University of Houston) and then Austin. He lives with his wife, George; their cat; and a variety of neuroses. Visit the Widdershins page at @Madeleine.Valois, and visit Ari at Mouseferatu.com, on Facebook @Ari-Mouseferatu-Marmell, or on Twitter @Mouseferatu.

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