Crimes of the Art World

· Bloomsbury Publishing USA
Ebook
244
Pages

About this ebook

This book offers a revealing look at the full scope of criminal activity in the art world—a category of crime that is far more pervasive than is generally realized.

Forgeries, fakes, fencing, and felony theft—all are pervasive problems in the world of art, where the stakes are high, the networks wide, and the consequences profound. In recent years, suspicious acquisitions, unreliable provenances, and shady dealers have found their way into the headlines as museums and private collections have been confronted with everything from fake pieces to stolen antiquities to plain old theft and vandalism. Crimes of the Art World captures the full scope of this staggeringly lucrative field of criminal conduct, showing how its impact reaches well beyond the walls of the museum.

Filled with fascinating stories of crime and greed, this revealing volume looks at case after case of thefts, forgeries, fakes, and illicit trafficking, as well as the political/religious victimization of art, white-collar art crime, and vandalism. The book examines each type of crime in terms of frequency, losses, and characteristics of victims and criminals. Concluding chapters focus on preventive measures, art crime investigation, and security issues.

About the author

Thomas D. Bazley, PhD, is adjunct teacher at the University of South Florida, where he also received his degree in criminology.

Rate this ebook

Tell us what you think.

Reading information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can listen to audiobooks purchased on Google Play using your computer's web browser.
eReaders and other devices
To read on e-ink devices like Kobo eReaders, you'll need to download a file and transfer it to your device. Follow the detailed Help Center instructions to transfer the files to supported eReaders.