Generation Decks tells the story of the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines complex gameplay with collectability. When it came out in 1993 it transformed the lives of quiet braniacs who had longed for a way to connect and compete. It made millionaires of its creators, and it kick-started the era of professional gaming.
Titus Chalk tells the game’s story – from its humble origins to its continued success in today’s digital age. Prepare to meet Generation Decks, a community like no other.
‘Who doesn’t love a story about small town dreamers who make it big? A gripping tale with a journalistic eye for how fast fortunes, and the world, change.’
Samira Ahmed, Culture journalist and Presenter of BBC Radio 4’s Front Row
‘After reading Generation Decks, I fell even more in love with the game.’
Jonathan Little, professional poker player and author
‘A fascinating insight to the blood, sweat, and tears that went into creating one of the world’s most iconic card games.’
Jimmy Wong, actor, host and filmmaker
‘An enthralling tale of oddball game makers, fan obsession and big money.’
Tristan Donovan, author of Replay: The History of Video Games
‘This book will add Flying to all the cards in your memory of Magic.’
Ian Bogost, author of Play Anything