Arduino Wearables

Apress
6
Free sample

You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations.

This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. By the end of the book, you'll have learned:

  • Electronics basics
  • How to prototype successfully
  • Arduino programming
  • How to design and build your own wearable Arduino creations

Along the way you'll create fun and inspiring wearables, such as:

  • An LED bracelet: learn the basics of wearable electronics
  • A synthesizer tie: accept user input and create output in response
  • A solar-powered glow in the dark bag: create self-sufficient wearables
  • A shape memory flower: store state and manipulate your wearables
  • An EL wire dress: add designer touches to your wearables
  • A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables

Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination.

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Additional Information

Publisher
Apress
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Published on
Sep 13, 2012
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Pages
336
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ISBN
9781430243601
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Language
English
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Genres
Computers / Data Processing
Computers / General
Computers / Hardware / General
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Design, code, and build exciting wearable projects using Arduino toolsAbout This BookDevelop an interactive program using sensors and actuators suitable with wearablesUnderstand wearable programming with the help of hands-on projectsExplore different wearable design processes in the Arduino platform and customize them to fit your individual needsWho This Book Is For

This book is intended for readers who are familiar with the Arduino platform and want to learn more about creating wearable projects. No previous experience in wearables is expected, although a basic knowledge of Arduino programming will help.

What You Will LearnDevelop a basic understanding of wearable computingLearn about Arduino and its compatible prototyping platforms suitable for creating wearablesUnderstand the design process surrounding the creation of wearable objectsGain insight into the materials suitable for developing wearable projectsDesign and create projects including interactive bike gloves, GPRS locator watch, and more using various kinds of electronic componentsDiscover programming for interactivityLearn how to connect and interface wearables' with Bluetooth and WiFiGet your hands dirty with your own personalized designsIn Detail

The demand for smart wearable technologies is becoming more popular day by day. The Arduino platform was developed keeping wearables, such as watches that track your location or shoes that count the miles you've run, in mind. It is basically an open-source physical computing platform based on a simple microcontroller board and a development environment in which you create the software for the board. If you're interested in designing and creating your own wearables, this is an excellent platform for you.

This book provides you with the skills and understanding to create your own wearable projects. The book covers different prototyping boards which are compatible with the Arduino platform and are suitable for creating wearable projects. Each chapter of the book covers a project in which knowledge and skills are introduced gradually, making the book suitable for all kinds of readers.

You begin your journey with understanding electronic components, including LEDs and sensors, to get yourself up to scratch and comfortable with different components. You will then gain hands-on experience by creating your very first wearable project, a pair of interactive bike gloves that help you cycle at night. This is followed by a project making your own funky LED glasses and a cool GPS watch. You'll also delve into other projects including creating your own keyless doorlock, wearable NFC tags, a fitness-tracking device, and a WiFi-enabled spark board. The final project is a compilation of the previous concepts used where you make your own smart watch with fitness tracking, internet-based notifications, GPS, and of course time telling.

Style and approach

This is a project-based book that introduces each project to the reader step-by-step. Each project starts out by covering all the components individually, and then explains how to combine them into interactive objects. Each project contains an easy-to-follow guide to design and implement the electronics into wearable objects.

The quick, easy way to leap into the fascinating world of physical computing

This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you.

? Learn by doing ? start building circuits and programming your Arduino with a few easy to follow examples - right away!

? Easy does it ? work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own

? Solder on! ? Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time

? Kitted out ? discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter!

? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level.

? Get social ? teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world

It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.

Arduino Internals guides you to the heart of the Arduino board. Author Dale Wheat shares his intimate knowledge of the Arduino board—its secrets, its strengths and possible alternatives to its constituent parts are laid open to scrutiny in this book. You'll learn to build new, improved Arduino boards and peripherals, while conforming to the Arduino reference design.

Arduino Internals begins by reviewing the current Arduino hardware and software landscape. In particular, it offers a clear analysis of how the ATmega8 board works and when and where to use its derivatives. The chapter on the "hardware heart" is vital for the rest of the book and should be studied in some detail.

Furthermore, Arduino Internals offers important information about the CPU running the Arduino board, the memory contained within it and the peripherals mounted on it. To be able to write software that runs optimally on what is a fairly small embedded board, one must understand how the different parts interact. Later in the book, you'll learn how to replace certain parts with more powerful alternatives and how to design Arduino peripherals and shields.

Since Arduino Internals addresses both sides of the Arduino hardware-software boundary, the author analyzes the compiler toolchain and again provides suggestions on how to replace it with something more suitable for your own purposes. You'll also learn about how libraries enable you to change the way Arduino and software interact, and how to write your own library implementing algorithms you've devised yourself. Arduino Internals also suggests alternative programming environments, since many Arduino hackers have a background language other than C or Java.

Of course, it is possible to optimize the way in which hardware and software interact—an entire chapter is dedicated to this field.

Arduino Internals doesn't just focus on the different parts of Arduino architecture, but also on the ways in which example projects can take advantage of the new and improved Arduino board. Wheat employs example projects to exemplify the hacks and algorithms taught throughout the book.

Arduino projects straddling the hardware-software boundary often require collaboration between people of different talents and skills which cannot be taken for granted. For this reason, Arduino Internals contains a whole chapter dedicated to collaboration and open source cooperation to make those tools and skills explicit.

One of the crowning achievements of an Arduino hacker is to design a shield or peripheral residing on the Arduino board, which is the focus of the following chapter. A later chapter takes specialization further by examining Arduino protocols and communications, a field immediately relevant to shields and the communication between peripherals and the board.

Finally, Arduino Internals integrates different skills and design techniques by presenting several projects that challenge you to put your newly-acquired skills to the test!

Please note: the print version of this title is black & white; the eBook is full color.

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