Using Computers Games across the Curriculum

· Bloomsbury Publishing
ای-کتاب
128
صفحه‌ها

درباره این ای-کتاب

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.

You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:

- Integrating games into lessons
- Activities for using freely and commonly-available computer games and consoles
- Making your own games, and helping students to design computer games themselves
- Using games to differentiate for students of varying abilities and learning styles

By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

درباره نویسنده

Karen Anderson is Head of ICT, eSafety Co-ordinator and Senior Tutor at Queen Ethelburga's School, York, UK. She has taught in both secondary and further education in the state and independent sectors and draws on her experience, knowledge and love of teaching for her ideas. A passionate advocate for innovative ICT teaching in all areas, she specialises in computer games design and eSafety. Karen is a Child Exploitation and Online Protection (CEOP) Ambassador, and has contributed to several textbooks, exam board specifications and is a regular speaker at national conferences. She is a Trainer for Edexcel BTEC ICT and I&CT.

رده‌بندی این کتاب الکترونیک

نظرات خود را به ما بگویید.

اطلاعات مطالعه

تلفن هوشمند و رایانه لوحی
برنامه «کتاب‌های Google Play» را برای Android و iPad/iPhone بارگیری کنید. به‌طور خودکار با حسابتان همگام‌سازی می‌شود و به شما امکان می‌دهد هر کجا که هستید به‌صورت آنلاین یا آفلاین بخوانید.
رایانه کیفی و رایانه
با استفاده از مرورگر وب رایانه‌تان می‌توانید به کتاب‌های صوتی خریداری‌شده در Google Play گوش دهید.
eReaderها و دستگاه‌های دیگر
برای خواندن در دستگاه‌های جوهر الکترونیکی مانند کتاب‌خوان‌های الکترونیکی Kobo، باید فایل مدنظرتان را بارگیری و به دستگاه منتقل کنید. برای انتقال فایل به کتاب‌خوان‌های الکترونیکی پشتیبانی‌شده، دستورالعمل‌های کامل مرکز راهنمایی را دنبال کنید.