Compete

The Atlantis Grail

Book 2
Norilana Books
9
Free sample

It's one thing to Qualify…
But do you have what it takes to Compete?

With Earth about to be destroyed by an extinction level asteroid, teenage nerd, geek, and awkward smart girl Gwen Lark, and a few of her friends and loved ones, barely Qualified for rescue onboard one of the thousands of ark-ships headed to the ancient colony planet Atlantis.

Now faced with a year-long journey in space, life in a wondrously alien environment, and many tough life choices, Gwen must decide who or what she will become. Fleet Cadet or Civilian? Friend or lover? Average or extraordinary?

Can she make new friends? Can she trust the old ones, such as Logan Sangre, her sexy high school crush and an Earth special operative?

Time and time again, Gwen's uncanny ability to come up with the best answer in a crisis saves her life and others. And now, her unique Logos voice makes her an extremely valuable commodity to the Atlanteans -- so much so that her enigmatic commanding officer Aeson Kassiopei, who is also the Imperial Prince of Atlantis, has taken an increasingly personal interest in her.

Before the end of the journey, Gwen must convince him that she has what it takes to compete in the deadly Games of the Atlantis Grail.

It's becoming apparent -- the life of her family and all of Earth depends on it.

COMPETE is the second book in The Atlantis Grail series.

Keywords:

Atlantis, apocalypse post apocalyptic fiction end of world days empire survival asteroid impact doomsday space opera exploration colony colonizing colonization invasion military action adventure rivals competition games contest family relationships coming of age romance slow burn young love siblings social virtues values teen self esteem respect reliance confidence empire galactic republic ancient aliens civilizations Greece Egypt mysteries dystopian


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About the author

VERA NAZARIAN is a two-time Nebula Award Finalist, award-winning artist, and member of Science Fiction and Fantasy Writers of America, a writer with a penchant for moral fables and stories of intense wonder, true love, and intricacy.

She is the author of critically acclaimed novels DREAMS OF THE COMPASS ROSE and LORDS OF RAINBOW, the outrageous parodies MANSFIELD PARK AND MUMMIES and NORTHANGER ABBEY AND ANGELS AND DRAGONS, and most recently, PRIDE AND PLATYPUS: MR. DARCY'S DREADFUL SECRET in her humorous and surprisingly romantic Supernatural Jane Austen Series, as well as the Renaissance epic fantasy COBWEB BRIDE Trilogy, and the high-octane adventure YA / teen dystopian apocalyptic bestselling science fiction series THE ATLANTIS GRAIL.

After many years in Los Angeles, Vera lives in a small town in Vermont, and uses her Armenian sense of humor and her Russian sense of suffering to bake conflicted pirozhki and make art.

Her official author website is http://www.veranazarian.com

To be notified when new books come out, subscribe to the Mailing List:

http://eepurl.com/hKaeo

 

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Additional Information

Publisher
Norilana Books
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Published on
Aug 15, 2015
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Pages
530
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ISBN
9781607621492
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Language
English
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Genres
Fiction / Dystopian
Fiction / Romance / Science Fiction
Fiction / Science Fiction / Alien Contact
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
Fiction / Science Fiction / Space Opera
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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2018 Dragon Award Finalist — Best Science Fiction Novel


The Games are Forever!

It's one thing to Qualify and Compete…
Now she must Win.

Gwen Lark, nerd, geek, and awkward smart girl, is among the lucky ones. She's one of several million teenage refugees to escape the extinction-level asteroid barreling towards Earth and reach the ancient colony planet of Atlantis.

But Atlantis is a strange new world with higher gravity and a blazing white sun, where nothing is as expected. The new arrivals from Earth will now belong to the majority class of non-citizens who face a lifetime of hard work and limited rights.

To make matters worse, Gwen's rare and powerful talent, her Logos voice, is viewed as a potential weapon to be exploited by the Imperator, as well as a threat to the Kassiopei Imperial Dynasty and its uncompromising control over the people of Atlantis.

A last-minute heartbreak prior to arrival turns to joy, when Gwen receives a declaration of love from an unexpected source. The Wedding date is set, but before she can be joined with her true love, she is forced to compete in the brutal and deadly Games of the Atlantis Grail to save herself, her family, friends, and everything she cares about. Once again, her intelligence, quick thinking skills, resilience, and creativity are challenged to the breaking point.

The Games are monumental, intricate, lethal . . . and the Games are Forever.

This time Gwen must fight and figure her way through the most difficult and sophisticated contest she has ever faced. Terrifying Ordeals and impossible Challenges, ruthless skilled Competitors, vicious secret assassins, and dubious teammates she must work with but cannot trust, are just the beginning. . . .

Meanwhile, as the Games rage, the fate of two worlds is at stake as a new alien threat looms over Earth and Atlantis.

But Gwen Lark has a secret weapon of her own. It's not her Logos voice and its untapped power to control orichalcum technology and perpetuate change.

It is Gwen herself.

WIN is the third book in The Atlantis Grail series. 

Keywords:

Atlantis, apocalypse post apocalyptic fiction end of world days empire survival asteroid impact doomsday space opera exploration colony colonizing colonization invasion military action adventure rivals competition games contest family relationships coming of age romance slow burn young love siblings social virtues values teen self esteem respect reliance confidence empire galactic republic ancient aliens civilizations Greece Egypt mysteries dystopian


​The Atlantis Grail has been optioned for development as a feature film series and/or TV series. 


You have two options. You die, or you Qualify.

The year is 2047. An extinction-level asteroid is hurtling toward Earth, and the descendants of ancient Atlantis have returned from the stars in their silver ships to offer humanity help.

But there's a catch.

They can only take a tiny percent of the Earth's population back to the colony planet Atlantis. And in order to be chosen, you must be a teen, you must be bright, talented, and athletic, and you must Qualify.

Sixteen-year-old Gwenevere Lark is determined not only to Qualify but to rescue her entire family.

Because there's a loophole.

If you are good enough to Qualify, you are eligible to compete in the brutal games of the Atlantis Grail, which grants all winners the laurels, high tech luxuries, and full privileges of Atlantis Citizenship. And if you are in the Top Ten, then all your wildest wishes are granted… Such as curing your mother's cancer.

There is only one problem.

Gwen Lark is known as a klutz and a nerd. While she's a hotshot in classics, history, science, and languages, the closest she's come to sports is a backyard pool and a skateboard.

This time she is in over her head, and in for a fight of her life, against impossible odds and world-class competition—including Logan Sangre, the most amazing guy in her school, the one she's been crushing on, and who doesn't seem to know she exists.

Because every other teen on Earth has the same idea.

You Qualify or you die.

QUALIFY is Book One of The Atlantis Grail series.

Keywords:

free freebie Atlantis, apocalypse post apocalyptic fiction end of world days empire survival asteroid impact doomsday space opera exploration colony colonizing colonization invasion military action adventure rivals competition games contest family relationships coming of age romance slow burn young love siblings social virtues values teen self esteem respect reliance confidence empire galactic republic ancient aliens civilizations Greece Egypt mysteries dystopian

2018 Dragon Award Finalist — Best Science Fiction Novel


The Games are Forever!

It's one thing to Qualify and Compete…
Now she must Win.

Gwen Lark, nerd, geek, and awkward smart girl, is among the lucky ones. She's one of several million teenage refugees to escape the extinction-level asteroid barreling towards Earth and reach the ancient colony planet of Atlantis.

But Atlantis is a strange new world with higher gravity and a blazing white sun, where nothing is as expected. The new arrivals from Earth will now belong to the majority class of non-citizens who face a lifetime of hard work and limited rights.

To make matters worse, Gwen's rare and powerful talent, her Logos voice, is viewed as a potential weapon to be exploited by the Imperator, as well as a threat to the Kassiopei Imperial Dynasty and its uncompromising control over the people of Atlantis.

A last-minute heartbreak prior to arrival turns to joy, when Gwen receives a declaration of love from an unexpected source. The Wedding date is set, but before she can be joined with her true love, she is forced to compete in the brutal and deadly Games of the Atlantis Grail to save herself, her family, friends, and everything she cares about. Once again, her intelligence, quick thinking skills, resilience, and creativity are challenged to the breaking point.

The Games are monumental, intricate, lethal . . . and the Games are Forever.

This time Gwen must fight and figure her way through the most difficult and sophisticated contest she has ever faced. Terrifying Ordeals and impossible Challenges, ruthless skilled Competitors, vicious secret assassins, and dubious teammates she must work with but cannot trust, are just the beginning. . . .

Meanwhile, as the Games rage, the fate of two worlds is at stake as a new alien threat looms over Earth and Atlantis.

But Gwen Lark has a secret weapon of her own. It's not her Logos voice and its untapped power to control orichalcum technology and perpetuate change.

It is Gwen herself.

WIN is the third book in The Atlantis Grail series. 

Keywords:

Atlantis, apocalypse post apocalyptic fiction end of world days empire survival asteroid impact doomsday space opera exploration colony colonizing colonization invasion military action adventure rivals competition games contest family relationships coming of age romance slow burn young love siblings social virtues values teen self esteem respect reliance confidence empire galactic republic ancient aliens civilizations Greece Egypt mysteries dystopian


​The Atlantis Grail has been optioned for development as a feature film series and/or TV series. 


You have two options. You die, or you Qualify.

The year is 2047. An extinction-level asteroid is hurtling toward Earth, and the descendants of ancient Atlantis have returned from the stars in their silver ships to offer humanity help.

But there's a catch.

They can only take a tiny percent of the Earth's population back to the colony planet Atlantis. And in order to be chosen, you must be a teen, you must be bright, talented, and athletic, and you must Qualify.

Sixteen-year-old Gwenevere Lark is determined not only to Qualify but to rescue her entire family.

Because there's a loophole.

If you are good enough to Qualify, you are eligible to compete in the brutal games of the Atlantis Grail, which grants all winners the laurels, high tech luxuries, and full privileges of Atlantis Citizenship. And if you are in the Top Ten, then all your wildest wishes are granted… Such as curing your mother's cancer.

There is only one problem.

Gwen Lark is known as a klutz and a nerd. While she's a hotshot in classics, history, science, and languages, the closest she's come to sports is a backyard pool and a skateboard.

This time she is in over her head, and in for a fight of her life, against impossible odds and world-class competition—including Logan Sangre, the most amazing guy in her school, the one she's been crushing on, and who doesn't seem to know she exists.

Because every other teen on Earth has the same idea.

You Qualify or you die.

QUALIFY is Book One of The Atlantis Grail series.

Keywords:

free freebie Atlantis, apocalypse post apocalyptic fiction end of world days empire survival asteroid impact doomsday space opera exploration colony colonizing colonization invasion military action adventure rivals competition games contest family relationships coming of age romance slow burn young love siblings social virtues values teen self esteem respect reliance confidence empire galactic republic ancient aliens civilizations Greece Egypt mysteries dystopian

Many are called... She alone can save the world and become Death's bride.
COBWEB BRIDE (Cobweb Bride Trilogy, Book One) is a history-flavored fantasy novel with romantic elements of the Persephone myth, about Death's ultimatum to the world.

What if you killed someone and then fell in love with them?

In an alternate Renaissance world, somewhere in an imaginary "pocket" of Europe called the Kingdom of Lethe, Death comes, in the form of a grim Spaniard, to claim his Bride. Until she is found, in a single time-stopping moment all dying stops. There is no relief for the mortally wounded and the terminally ill....

Covered in white cobwebs of a thousand snow spiders she lies in the darkness... Her skin is cold as snow... Her eyes frozen... Her gaze, fiercely alive...

While kings and emperors send expeditions to search for a suitable Bride for Death, armies of the undead wage an endless war... A black knight roams the forest at the command of his undead father... Spies and political treacheries abound at the imperial Silver Court.... Murdered lovers find themselves locked in the realm of the living...

Look closer--through the cobweb filaments of her hair and along each strand shine stars...

And one small village girl, Percy--an unwanted, ungainly middle daughter--is faced with the responsibility of granting her dying grandmother the desperate release she needs.

As a result, Percy joins the crowds of other young women of the land in a desperate quest to Death's own mysterious holding in the deepest forests of the North...

And everyone is trying to stop her.

"... Nazarian writes clean and true prose ..."
--Publishers Weekly

"Fans of period fantasy and those who like stories that feel like fairy tales should appreciate this skillful novel by the twice Nebula Award-nominated author of Dreams of the Compass Rose and The Duke in His Castle."
--Library Journal       

Keywords:
Free freebie epic fantasy historical romance Renaissance undead death zombies medieval knights chivalry royal emperor imperial court politics warfare swords battle minstrel snow girl old man winter jack frost witch witches gods goddesses god goddess Ancient Greek Hades Persephone Hecate crossroads underworld Lethe River Styx myth legend origin true love desire spiders cobwebs history Europe
Ages ago, in a mysterious event known as the Fall of Rainbow, the world lost all color. And now, a weak silver sun shines over a monochrome realm of infinite shades of gray....

In Tronaelend-Lis, glorious and decadent City of Dreams, of guilds and gods, courtesans and assassins, the Regent and Regentrix, sister and brother, rule a court of elegant debauchery, perverse desires, and secrets.

And into this wanton place comes Ranhéas Ylir, an eccentric and androgynous warrior woman, sworn to serve the mysterious Lord Elasand Vaeste, a man of impossible beauty, tormented by occult dreams and an unrequited love for a goddess.

Soon, loyal Ranhé is willing to fight for this one man unto death...

Meanwhile, another is willing to die for her.

But time is short for them all—out of the world's twilight rises a being of utter darkness, the one absolute source of black, whose armies approach, in an epic invasion, to claim forest and wilderness.

The only thing that stands between the darkness and the City of Dreams is an antique secret—a flicker of ancient memory of those who had once filled the world with an impossible thing called color...

Lords of Rainbow.

"To read Vera Nazarian's Lords of Rainbow is to be immersed in a dream, wandering through a wondrous, shifting landscape where the sun shines silver and the world is rendered in an infinite palette of subtle grays, filled with glimpses of sublime loveliness and glorious color."
— Jacqueline Carey, author of Kushiel's Dart

"Lords of Rainbow in particular, a stunning idea, fabulously employed—a book to submerge in!" — Tanith Lee
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