Virtual Reality-Based Learning in Action

· ·
· Nilacakra
5.0
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Ebook
57
Pages

About this ebook

Almost everything is achievable through technology, including learning English. With the current development of virtual reality applications, learning English could be set to take place in a near-real adjustable digital environment.

We currently have been creating and developing practical learning activities and ideas suited for EVE VR (English Virtual Reality-Based Learning) in APK (Android Package Kit) format. This book is mainly aimed at teachers of secondary level students, by introducing them to basic concepts of virtual reality, tutorials for using EVE VR application, learning English with virtual reality, and future directions. This book also provides appen­dices of free worksheets related to the book and the VR application.

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About the author

I Komang Agus Putra Adi Permana is a student majoring in English Lan­guage Education Department of Ganesha University of Education. His passion in technology and English teaching made him to develop applications which focus on English Language Learning in form of Virtual Reality Application. That application is called EVE VR Applica­tion. From that, he developed this book as the accompaniment manual for the EVE VR application. He is currently an English Instructor and IT staff in Mo­narch Bali – Candidasa. He is also a co-founder of Susila Lan Dharma VR App and a presenter in iTELL Conference 2020 at Bogor. He is actively involved in students’ organization in Ganesha University of Education, and an NGO called Bali Edukasi in its educational activities to disadvantaged children in around Bali.

Made Hery Santosa is a teaching staff at the Ganesha University of Education, Bali, Indonesia. His works have been published in Nova Science Publishers, Journal on English as a Foreign Lan­guage, Journal of Educational Techno­logy, Journal of English Education and Linguistic Studies, Azizah Publishing House, Zukzez Express, Mahima Insti­tute Indonesia, and Nilacakra Publish­ing House.

He is also a reviewer of several jour­nals, including TESOL Journal (US), International Journal of Language and Applied Linguistics (IJLEAL) (Malaysia), Problemy Prava Journal (SUSU Publish­ing House, Chelyabinsk, Russia), Jour­nal of English as a Foreign Language (JEFL), Language and Language Teach­ing Journal, Teknopedia Journal, SAGA Journal, Sociotechnology Journal, Pe­dagogy Journal, Social Sciences and Humanities Journal, Education and Teach­ing Journal, Indonesian Education Jour­nal, Indonesian English Education Jour­nal, Journal of English Teaching, and Lingua Scientia.

He wrote books, like Gamification in English Teaching and Learning, Virtual Reality for English Learners, Penerapan Core Skills di Kelas-kelas di Indonesia, Rangkaian Cerita dari Ruang-ruang Kelas di Tanah Borneo, Animals of Nusan­tara Coloring Book, English for Nursing As­sistant: Supplementary E-Learning-based Materials, and Teaching English for Young Learners. Apart from writing in academia, he also writes in creative writing projects, like stories and poetry. An anthology entitled Empat Musim Cinta was published in 2020.

He also developed language learning media in the form of Android appli­cations, such as Animals of Nusantara Kiwa Tengen, and Edukezy. He was in­vited as speakers at various academic forums at the local, national, regional and international levels, such as the TESOL Convention, Asia TEFL, Cam­TESOL, TEFLIN, ICEAC, and trainer at workshops for teachers and school principals in Indonesia.

Currently, he serves as the Head of the Online Learning Center, Program Direc­tor at the Indonesian Technology-En­hanced Language Learning (iTELL) As­sociation, the leading trainer at the British Council Indonesia, and Direc­tor of Community Service of the Indo­nesia Extensive Reading Association (IERA). He is also the founder and chairman of the Manik Cendekia Foun­dation, founder of Bali Edukasi, Komu­nitas Pejuang Beasiswa Bali, Smart Guru, and co-founder of the Edukezy Application (Student and Teacher) and Susila Lan Dharma Virtual Reality. His main research interests include EFL, CALL, E-Learning, Innovative Pedago­gies, Learning Technologies, Xtended Reality, Artificial Intelligence, Learner Autonomy, Translanguaging, Literacy, Character Education, Teaching English for Young Learners, and Learning Ap­proaches.

Kadek Sintya Dewi is a lecturer and researcher from English Language Edu­cation Department of Universitas Pen­didikan Ganesha. She is a junior lec­turer and researcher who has started her career since 2015. During 5 years becoming a lecturer as well as a re­searcher, she has conducted several re­search on English Language Education field. Her main focus is on Education especially English Language Education, TEFL, TESOL, Teaching Media, ICT in Education, CALL and MALL. She has been regularly presenting her works through National Seminar and Interna­tional Conference like SENARI, ICI­RAD, ICEAC, AND GC-TALE during this 5 years. She also published her work extensively on several Journal like Language and Education Journal, Jurnal Pendidikan Indonesia and Interna­tional Journal on Language and Litera­ture.

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