What Gamers Want: A Framework to Predict Gaming Habits

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· OrangeBooks Publication
E-book
120
Páginas

Sobre este e-book

What Gamers Want - A Framework to Predict Gaming Habits provides students and professionals with a usable and strategic understanding of consumer behaviour and Artificial Intelligence field. The authors believe that knowledge of the factors that influence consumer behaviour and the popular techniques of Artificial Intelligence field, with practice, can be used to determine the Gamin habits of the gamers. Hence, the text integrates theory, consumer behaviour models and popular techniques of Artificial Intelligence field.

Sobre o autor

Dhaval Mehta is a full stack developer and having 14 Years of experience in field of Development and Teaching. His area of research includes Artificial Intelligence and Neuromarketing. Dhaval has an M.Phil.(Computer Science). He is also a Certified Neuromarketer from the Copenhagen Business School, Denmark.

Dhaval has published and presented papers in Journals and Conferences of National repute. A Two Times Best Faculty Awards Winner, Dhaval is currently working as an Assistant Professor for Computer Applications Courses and as a Research Scholar in the field of Artificial Intelligence and Neuromarketing at a State Private University in Gujarat, India.

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