Will I See?

· Portage & Main Press
電子書
56
頁數

關於這本電子書

May, a young teenage girl, traverses the city streets, finding keepsakes in different places along her journey. When May and her kookum make these keepsakes into a necklace, it opens a world of danger and fantasy. While May fights against a terrible reality, she learns that there is strength in the spirit of those that have passed. But will that strength be able to save her? A story of tragedy and beauty, Will I See illuminates the issue of missing and murdered Indigenous women.

關於作者

David A. Robertson (he/him/his) is the 2021 recipient of the Writer’s Union of Canada’s Freedom to Read Award. He is the author of more than 25 books for young readers including When We Were Alone, which won a Governor General’s Literary Award and was a finalist for the TD Canadian Children’s Literature Award. David’s most recent works include the graphic novel Breakdown (The Reckoner Rises, Vol. 1), middle grade novel The Barren Grounds, children’s book On the Trapline, and memoir Black Water: Family, Legacy, and Blood Memory. He is also the writer and host of the podcast Kíwew, which won the 2021 RTDNA Prairie Region Award for Best Podcast.A sought-after speaker and educator, David is a member of Norway House Cree Nation. He lives in Winnipeg.

GMB Chomichuk is an award-winning writer and illustrator whose work has appeared in film, television, books, comics and graphic novels. His most recent work with HighWater Press, Will I See?, was a collaboration with writer David A. Robertson and singer/songwriter Iskwē. He writes and/or illustrates occult suspense stories like Midnight City, science fiction works like Red Earth, or inspirational all-ages adventure stories like Cassie and Tonk. He is the host of Super Pulp Science a podcast about how genre gets made. His newest full length graphic novel Apocrypha: The Legend of Babymetal was featured on The Hollywood Reporter, The Nerdist, and Billboard Magazine.

Erin Leslie is a 25-year-old digital artist who has spent her life drawing and finding inspiration for her work in the world around her. She aspires to design video games that feature stories about women of colour, LGBT and gender minorities, and other stories too often left untold in an industry that has been long overdue for a refreshing dose of diversity.

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