Winning Ways for Your Mathematical Plays, Volume 3: Edition 2

· CRC Press
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关于此电子书

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares

作者简介

Elwyn Berlekamp was born in Dover, Ohio, on September 6, 1940. He has been Professor of Mathematics and of Electrical Engineering/Computer Science at UC Berkeley since 1971. He has also been active in several technology business ventures. In addition to writing many journal articles and several books, Berlekamp also has 12 patented inventions, mostly dealing with algorithms for synchronization and error correction. John H. Conway was born in Liverpool, England, on December 26, 1937. He is one of the preeminent theorists in the study of finite groups and the mathematical study of knots, and has written over 10 books and more than 140 journal articles. Richard Guy was born in Nuneaton, England, on September 30, 1916. He has taught mathematics at many levels and in many places— England, Singapore, India, and Canada. Since 1965 he has been Professor of Mathematics at the University of Calgary, and is now Faculty Professor and Emeritus Professor. The university awarded him an Honorary Degree in 1991. He was Noyce Professor at Grinnell College in 2000.

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