iOS for Game Programmers

· Mercury Learning and Information
5,0
1 apžvalga
El. knyga
300
Puslapiai
Tinkama

Apie šią el. knygą

This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they’ve developed, along with the knowledge of making games for the iOS platform.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Features:
  • Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a “whack-a-mole” game that will give the reader exposure to making games on the iOS platform
  • Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad .
  • Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development
  • Includes a companion disc with source code, images, and project files.
  • Įvertinimai ir apžvalgos

    5,0
    1 apžvalga

    Apie autorių

    Allen Sherrod has written for Game Developer, Gamasutra.com, and contributed to the Game Programming Gems 6 book. Currently, he creates interactive mobile apps for the iPhone and iPad. Most recently, he served as the programmer for the Campbell Soup app, Finn & Friends Mysteries and the storybook app for Cloudy with a Chance of Meatballs.

    Įvertinti šią el. knygą

    Pasidalykite savo nuomone.

    Skaitymo informacija

    Išmanieji telefonai ir planšetiniai kompiuteriai
    Įdiekite „Google Play“ knygų programą, skirtą „Android“ ir „iPad“ / „iPhone“. Ji automatiškai susinchronizuojama su paskyra ir jūs galite skaityti tiek prisijungę, tiek neprisijungę, kad ir kur būtumėte.
    Nešiojamieji ir staliniai kompiuteriai
    Galite klausyti garsinių knygų, įsigytų sistemoje „Google Play“ naudojant kompiuterio žiniatinklio naršyklę.
    El. knygų skaitytuvai ir kiti įrenginiai
    Jei norite skaityti el. skaitytuvuose, pvz., „Kobo eReader“, turite atsisiųsti failą ir perkelti jį į įrenginį. Kad perkeltumėte failus į palaikomus el. skaitytuvus, vadovaukitės išsamiomis pagalbos centro instrukcijomis.