The Whispers over Steel series follow a prophet in the western Underdeep roughly seventy-one years after the Shattering of the world. To learn more about the world of Steel, you could turn to the historians of our time:
From the notes of Yazad Novian, Historian born under the 16th moon, Cassandra Waxing
"All stories such as this start with the downfall. We remember our history, the history of people. Or at least fragments of it before the fall. The kingdoms of Trentan, and High Kallas, the plains of Relliar and the bloody civil war over the Sedolla Bastions. We strive to remember all that was lost. But the druids, the Dhrogas, they remember the Gods and how the world was born, and how it crumbled.
They tell us, in story and in song, that the All-Father birthed 13 sons and daughters of his own hands. In the shadow of the Children, He created humanity in his likeness. But, we forgot both Him and the Children, as we got caught up in our own ways, the chaotic way of great Kingdoms, and the clink of coppers and silvers. Of course some part of us remembered them. The old temples, our calendar, the names we give our children--they all pay heritage to the Thirteen and to the All-Father.
In our own ways, some say that before the fall, we were already blindly following in the path of the four Children who rose up. The four Dark-Born who plotted against the other Children, who dared to plot against the All-Father himself. Such was their combined power that together, they captured the All-Father in a mighty snare, and shattered him. The world and many of our dreams broke with him.
The kingdoms burned, and many turned to follow the Dark-Born with eyes wide open. Men and kings turned on their neighbor, turned to worship the daemons of the dark, and turned into beast under the touch of the Corruptor.
It was in this dark hour that the Dhrogas, the ancient druids, led some of us out of the Lands to escape destruction. They led by instinct, by prophecy--not by knowledge. They led us down into the earth, into the great chasms wrought by the shattering. They led us here, to these hollows, vales and tunnels, causeways and ancient structures discovered under the earth. No one knows who created them, or for what purpose, but we have made them our own. Not even the Dhrogas know.
We have scratched out a living under the earth, established a few strongholds, and fewer cities. The Dark Four have ravaged the world, and now their minions surround us, chipping at the fragile framework of our world. We are all that is left, the remnants of our world has formed into small isolated towns and villages. The six remaining Barons hold to their fiefs, to their castles and protect their lands, promising some degree of safety from the dark. But we lack the power to fight back, to turn the tide--we can only dig in and try to survive. We must look to our youth, to our brightest and strongest, and hope that heroes will emerge."
A trio of three brothers creating and sharing fantasy and sci-worlds through video games and comics.
This bundle contains the following four novels:
Night of Wolves
Clash of Faiths
The Old Ways
The Broken Pieces
In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe with numbers as great as their thirst for vengeance.
Dalinar Kholin’s Alethi armies won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.
Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put aside Dalinar’s blood-soaked past and stand together—and unless Dalinar himself can confront that past—even the restoration of the Knights Radiant will not prevent the end of civilization.
Other Tor books by Brandon Sanderson
The Stormlight Archive
The Way of Kings
Words of Radiance
The Mistborn trilogy
Mistborn: The Final Empire
The Well of Ascension
The Hero of Ages
Mistborn: The Wax and Wayne series
Alloy of Law
Shadows of Self
Bands of Mourning
Other Cosmere novels
The Alcatraz vs. the Evil Librarians series
Alcatraz vs. the Evil Librarians
The Scrivener's Bones
The Knights of Crystallia
The Shattered Lens
The Dark Talent
The Rithmatist series
Other books by Brandon Sanderson
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Everyone loves Survivalist, a live-action, virtual reality show based on Arc Entertainment's The Game, where cybernetically controlled zombies do battle in a video arcade in the middle of a Long Island wasteland. It's to die for.
If you're rich enough, you can buy your way in. If you're desperate enough, you can volunteer to become one of the Undead Players. Jessie Daniels and her gang of computer hackers plan to break their way in.
Welcome to GAMELAND. Access Restricted.
EPISODE 1: Deep Into The Game
A reckless, end-of-summer plan leads Jessie and her friends onto Long Island hoping to catch a glimpse of the infected victims of a decades-old outbreak. But while breaking in might be easy, getting back out is a hell of a killer. It doesn't take long before they realize they're part of The Game.
EPISODE 2: Failsafe
Jessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.
Deep into the Game and Failsafe are the first two books in the hi-tech dystopian thriller GAMELAND. Structured on television's The Walking Dead and Law and Order, the nearly 400,000-word series consists of eight individual episodes, first published monthly between May and December 2012. All are available digitally in single and multi-episode packages, as well as in an omnibus edition. Also available in print.
Not recommended for readers under age 15.
Want more GAMELAND?
For insight into the world of GAMELAND, including how it all started, check out the short story Golgotha, available individually in digital format as well as in the short story collection Shorting the Undead and Other Horrors, by the same author (print and digital).
Also available from the world of GAMELAND:
Infected: Hacked Files from the GAMELAND Archive. Includes a timeline of key events, a glossary of terms, character dossiers, essays, articles and never-before-released voice transcripts from the Golgotha recordings.
Velveteen. The story of Cassie, a six-year-old girl-turned-zombie, who has been trapped in a bathroom... until her inadvertent release twelve years later (by Jessie in Episode 4 of GAMELAND). Cassie has something she needs to do, something she's been thinking about for a long, long time. A terrifying twist on a classic children's tale.
Signs of Life (Jessie's Game, Book One) - This sequel to the GAMELAND series uncovers the secret reasons behind Jessie's trip to the Long Island arcade and people who never wanted her to come back.
A Dark and Sure Descent - Prequel to the GAMELAND series, this book tells the story of the Long Island outbreak which lead to the island being abandoned by all but the Undead.
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