Malware: a technothriller short story

Stormcrow Books
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Jay Marston works for XOr AntiVirus, fighting malware outbreaks. A new virus starts to infect computers the world over. They defeat it, but it bugs Jay. It was too easy. Something else is going on, something much bigger.He calls in favours from his shadowy blackhat contacts in an attempt to track down the source of the infection. Only then does it become apparent how dangerous this particular malware threat really is...
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About the author

Simon is a fantasy and sci/fi writer, the author of over 100 published short stories, quite a lot of poetry and the novels The GenehunterEngn and the Cloven Land fantasy trilogy.

His short stories have appeared in Analog, Nature, Daily Science Fiction, Abyss and Apex and many more.

He lives in the UK and is a member of the British Fantasy Society.

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Additional Information

Publisher
Stormcrow Books
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Published on
Jan 1, 2014
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Pages
37
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Language
English
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Genres
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Cyberpunk
Fiction / Science Fiction / General
Fiction / Science Fiction / Hard Science Fiction
Fiction / Thrillers / Crime
Juvenile Fiction / Thrillers & Suspense
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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The world’s greatest teen spy is back in action in a thrilling new mission: destroy once and for all the terrorist organization SCORPIA. Americans may have purchased more than 6 million copies of Alex's adventures, but now, more than ever, we all need his heroics.

Following the events of Scorpia Rising, Alex relocates to San Francisco as he slowly recovers from the tragic death of his best friend and caregiver, Jack Starbright, at the hands of terrorists working for SCORPIA. With Jack gone, Alex feels lost and alone, but then, out of the blue, he receives a cryptic email--just three words long, but enough to make Alex believe that Jack may be alive. Armed with this shred of hope, Alex boards a flight bound for Egypt and embarks on a dubious quest to track Jack down.

Yet SCORPIA knows Alex's weakness. And the question of whether Jack is alive soon takes a backseat to a chilling new terrorist plot--one that will play with Alex’s mind as he grasps the magnitude of what is at stake.

From Egypt to France to Wales, from luxury yachts to abandoned coal mines, Alex traverses a minefield of dangers and cryptic clues as he fights to discover the truth. The #1 New York Times bestselling series, perfect for fans of James Bond and Jason Bourne, is back with a vengeance!

Praise for Never Say Die

"Once again amid races, chases, hails of bullets, and increasingly spectacular explosions, the teenage James Bond pulls off one awesome feat of derring-do after another. [This] fresh caper . . . roars along to a (naturally) explosive climax."—Booklist

"In his usual breakneck fashion, Horowitz whisks Alex from one improbable situation to another . . . this installment is sure to please Alex's legions of fans."—Kirkus Reviews
A brutal multinational corporation. A land ruled by necromancers. One girl in their way...

The complete Cloven Land Trilogy. Contains the books Hyrn, Hedge Witch, Wyrm Lord and Witch King collected together into a single box set. Also includes bonus short story The Waters, Dividing the Land.


Hyrn

Some wounds are too wide to heal...

The world changes one bright morning. The ageing king of Angere turns to necromancy to prolong his existence, and the price of dark magic is paid in innocent lives. The land descends into chaos as loyalties are tested and friends become bitter foes.

For Black Meg, eldest witch of Angere, time is desperately short. She receives a vision from Hyrn, the horned man of the woods. The future is worse than anything she could have imagined. But Hyrn also shows her an answer, a way out.

It’s a terrible and desperate path. But the free people of Angere have no choice but to take it.


Book 1: Hedge Witch

Two worlds, one nightmare...

Cait Weerd has no idea the undain are hunting her. She doesn’t know the vile creatures need her blood to survive. She doesn’t even know she’s a witch, descended from a long line of witches. Cait Weerd doesn’t know much, but all that’s about to change.

At Manchester Central Library, she’s caught in the crossfire between the witches and the undain, two worlds fighting for an old book. Cait takes the book and is told to run, hide the book or destroy it. The undain’s secrets are buried in its pages, and they want it almost as much as they want her.

The fate of two worlds is at stake. Cait has to decide what to do: run, fight, or hope it all goes away.

But then she learns who she really is, along with the terrible truth of what the undain have been doing in our world all this time...


Book 2: Wyrm Lord

Lost in the land of the nightmares…

Cait Weerd has reached Angere in the company of Ran, Nox, and the dead witch-girl she carries within her. Now all she has to do is cross the land of the undain without being captured, steal the Grimoire from the Witch King himself, and then, somehow, make it across the famously uncrossable river An.

Oh, and it would be quite nice if she could rescue Danny, too.

Meanwhile, in our world, Fer and her companions must find Johnny’s lost guitar and use it to reach the safety of Andar. But Genera and the undain are closing in, and not everyone will survive the battle.

Life isn’t getting any less crazy for Cait or Fer.


Book 3: Witch King

The war for Andar begins...

The mighty river An freezes from shore to shore, and the army of horrors from Angere marches across to devour peaceful and beautiful Andar. Cait, Hellen, and the others head north, hoping to slow the invasion. At Islagray, Ashen battles to make sense of the reunited Shadow Grimoire, seeking a way to turn the undain’s necromancy against itself. Fighting dark magic with dark magic is a grim and dangerous road.

Meanwhile, in our world, Fer evades Genera and the undain as she undertakes a desperate mission to sever the supply of Spirit fuelling the armies of Angere.

Unlikely friends rise to the skies, and hidden enemies wait to betray Cait and Fer. With every defeat, Andar fades. And at Islagray, the heart of the land, the last free place, the Song can barely be heard over the rising tide of war.

 A tech noir collection, containing the stories The Wrong Tom Jacks by Simon Kewin, Tripler: The Beginning by Neil Vogler and Doppelgänger's Curse by Milo James Fowler.


The Wrong Tom Jacks by Simon Kewin
Simms is a genehunter, paid by megarich collectors to track down the DNA of the famous for their private zoos. He's employed to locate the genetic code of Tom Jacks. But not the rock star Tom Jacks, just an unknown namesake.

The job bugs Simms. Something about it is wrong. Someone is playing him. Problem is he doesn't know who or why. None of the illegal plug-in tech filling his brain is much use. The one person who can help him is also the one person on the planet who never wants to speak to him again.

The last thing he needs is Agent Ballard of the GMA interrogating him about someone he's never even heard of.

Someone called Boneyard...


Tripler: The Beginning by Neil Vogler
In the near future an impossible virus is giving people the ability to summon two identical physical copies of themselves into existence at any time and in any situation – sending them violently insane as a side-effect. They call the infected 'Triplers'.

Harry Allwear is a specialist tracker, an experienced, highly-trained operative working for an international organisation dedicated to wiping out the Tripler menace. But after his latest mission goes badly wrong and a dangerous target gets the better of him, Harry regains consciousness to find his worst fear realised: he's been deliberately infected with the virus...


Doppelgänger's Curse by Milo James Fowler
A woman stalked by her double. A detective in over his head.

In a city where the cops are on a mobster's payroll, private investigator Charlie Madison stands in the gap. When a wealthy young socialite asks him to help her catch a threatening stalker, he takes the case. But things aren't what they seem, and Madison has to act fast before he's framed for murder.

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