Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach, 23rd Edition

· CADCIM Technologies
Ebook
668
Pages
Eligible

About this ebook

Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2023 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease.


Salient Features

Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation.

The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation.

The first page of every chapter summarizes the topics that are covered in it.

Step-by-step instructions that guide the users through the learning process.

Additional information is provided throughout the book in the form of notes and tips.

Self-Evaluation tests, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge.

A student project has been given at the end of this book to test and enhance the skills of students.

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Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2023 (Enhanced)

Chapter 2: Primitive Objects – I

Chapter 3: Primitive Objects – II

Chapter 4: Working with Splines – I

Chapter 5: Working with Splines - II

Chapter 6: Lofting, Twisting, and Deforming Objects

Chapter 7: Material Editor: Creating Materials

Chapter 8: Material Editor - Texture Maps - I

Chapter 9: Material Editor - Texture Maps - II

Chapter 10: Material Editor: Controlling Texture Maps

Chapter 11: Material Editor: Miscellaneous Materials

Chapter 12: Interior Lighting - I

Chapter 13: Interior Lighting - II

Chapter 14: Animation Basics

Chapter 15: Complex Animation

Chapter 16: Arnold Materials, Lights, and Rendering

Chapter 17: Creating Walkthrough

Project 1: Creating a Windmill

Project 2: Creating a Diner

Project 3: Architectural Project

Project 4: Corporate Design Project

Project 5: Creating a Computer Center

Index

About the author

CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best Textbooks, eBooks, and free teaching and learning resources on CAD/CAM/CAE, Computer Programming & Applications, GIS, Civil, Animation & VFX, and related technologies. We strive to be the first and the best. That is our promise and our goal.

Our team of authors consists of highly qualified and experienced engineers, computer programmers, and animation and VFX artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in the industry. All our books have been structured in a way that facilitates teaching and learning and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and in-depth coverage of the subject.

CADCIM Technologies is one of the world's leading providers of quality CAD/CAM/CAE, Civil, and Animation books. Additionally, the company publishes books in various other fields such as GIS and Computer Programming. Apart from publishing textbooks, the company also provides consultancy services and online training to universities and colleges all over the world.

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