iOS Apps for Masterminds, 2nd Edition: How to take advantage of Swift 3 to create insanely great apps for iPhones and iPads

MinkBooks
2
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Get ahead of everyone else and learn the latest technologies introduced by Apple. This is the first book to teach you how to work with Swift 3, Xcode 8, iOS 10 and the new APIs.

iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications.

This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone.

The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds.

This book includes:

Introduction to Swift 3

Swift Paradigm

Foundation Framework

UIKit Framework

Auto Layout

Size Classes

Navigation Controllers

Scroll Views

Table Views

Collection Views

Split View Controller

Alert Views

Notifications

Files

Archiving

Core Data

iCloud

Core Graphics and Quartz 2D

Core Animation

AVFoundation

Camera and Photo Library

Web Views

Contacts

Sensors

MapKit

Gesture Recognizers

Timers

Operation Queues

Error Handling

Image and Video

Internationalization

...and more!

iOS app development with iOS 10, Xcode 8 and Swift 3App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.

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Additional Information

Publisher
MinkBooks
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Published on
Mar 10, 2016
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Pages
812
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ISBN
9781530586202
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Language
English
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Genres
Computers / Programming / Macintosh
Computers / Programming / Mobile Devices
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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J.D Gauchat
 The new edition of HTML5 for Masterminds is ready. Now with a complete course on Web Development and Responsive Web Design. Learn how to create websites and applications for desktop and mobile devices with HTML, CSS, and JavaScript. 

HTML5 for Masterminds leads the reader step-by-step to master the complex subjects required to create websites and web applications. After reading this book, you will know how to structure your documents with HTML, how to style them with CSS, and how to work with the most powerful JavaScript APIs.

This book is not an introduction, but instead a complete course that will teach you how to build responsive websites and amazing web applications from scratch. Every chapter explores both basic and sophisticated concepts of HTML, CSS, and JavaScript. Functional examples support the information introduced in every chapter to guide beginners and experts throughout every single element, style, and function included in these languages.

The goal of HTML5 for Masterminds is to make you familiar with the most advanced technologies for the web. It was designed to prepare you for the future, and it was written for the genius inside you, for Masterminds.


Introduction to HTML, CSS and JavaScript | Traditional and Flexible Box Models | Responsive Web Design | Video and Audio | Form API and Validation | Canvas API | WebGL API | Web Audio API | IndexedDB API | Web Storage API | File API | WebSocket API |WebRTC API | Stream API | Fullscreen API | Ajax Level 2 | Web Workers API | Drag and Drop API | History API | Web Messaging API | Pointer Lock API | Geolocation API | Page Visibility API | TextTrack API and more… 


This book includes:

HTML documents

CSS Style Sheets

JavaScript Programming

Responsive Web Design

 

2D and 3D Graphics

2D and 3D Animations

2D and 3D Video Games

 

CSS Traditional and Flexible Box Models

Video and Closed Captioning

Audio and 3D Audio

 

Form API

Canvas API

WebGL API and Three.js

Web Audio API

IndexedDB API

Web Storage API

File API

Web Socket API

WebRTC API

Stream API

FullScreen API

Ajax Level 2

Web Workers API

Drag and Drop API

History API

Web Messaging API

Pointer Lock API

Geolocation API

Page Visibility API

TextTrack API

 

HTML5, CSS3, JavaScript

Luis Jiovanni Ramirez Mondragon
This book is intended for programmers or anyone interested in learning how to develop video games on the Android platform. 

This book covers Android game development on 3 Chapters.

Chapter 1: Computer Graphics Basics. This chapter gives an introduction to computer graphics, you will learn how computers represent 2D and 3D graphics through arrays of numbers that describe each attribute of a graphical object, like positions, normals, textures, etc. You will also learn the theory and math behind visual projections, movement and physics using vectors.

Chapter 2: Graphics with OpenGL ES 2.0. This chapter will show you how to render graphics on the screen using the OpenGL ES 2.0 API, you will learn how to create programs called Shaders that will be executed by the GPU of the target device, using the programmable pipeline we will implement 2D and 3D examples showing how to simulate physics, 2D animation, cameras, different types of light, multi touch input and how to navigate through your graphical world.

Chapter 3: 3D Modeling and Animation. This chapter will show you how to create 3D models with the help of 3D modeling software, from creating and sculpting basic structures, painting and mapping textures, to creating animations based on skeletons, also you will learn how to export your models and animations to external files, how to import them to your Android application and how to construct an skeletal animation system on the GPU through shaders.

Finally we have Appendix A, B and C. A contains more useful information for loading models, using different shaders and we explore using C/C++ through the NDK, B contains the reference of the android classes we will be using, and C contains information on how to program for old devices that do not support OpenGL ES 2.0, when you finish reading the book you will know a lot of how video games are created and you will be ready to create any game as easy or complex as you want, but remember the most important thing of any game is not how complex it is, people will love your game for how fun it is.


J.D Gauchat
 The new edition of HTML5 for Masterminds is ready. Now with a complete course on Web Development and Responsive Web Design. Learn how to create websites and applications for desktop and mobile devices with HTML, CSS, and JavaScript. 

HTML5 for Masterminds leads the reader step-by-step to master the complex subjects required to create websites and web applications. After reading this book, you will know how to structure your documents with HTML, how to style them with CSS, and how to work with the most powerful JavaScript APIs.

This book is not an introduction, but instead a complete course that will teach you how to build responsive websites and amazing web applications from scratch. Every chapter explores both basic and sophisticated concepts of HTML, CSS, and JavaScript. Functional examples support the information introduced in every chapter to guide beginners and experts throughout every single element, style, and function included in these languages.

The goal of HTML5 for Masterminds is to make you familiar with the most advanced technologies for the web. It was designed to prepare you for the future, and it was written for the genius inside you, for Masterminds.


Introduction to HTML, CSS and JavaScript | Traditional and Flexible Box Models | Responsive Web Design | Video and Audio | Form API and Validation | Canvas API | WebGL API | Web Audio API | IndexedDB API | Web Storage API | File API | WebSocket API |WebRTC API | Stream API | Fullscreen API | Ajax Level 2 | Web Workers API | Drag and Drop API | History API | Web Messaging API | Pointer Lock API | Geolocation API | Page Visibility API | TextTrack API and more… 


This book includes:

HTML documents

CSS Style Sheets

JavaScript Programming

Responsive Web Design

 

2D and 3D Graphics

2D and 3D Animations

2D and 3D Video Games

 

CSS Traditional and Flexible Box Models

Video and Closed Captioning

Audio and 3D Audio

 

Form API

Canvas API

WebGL API and Three.js

Web Audio API

IndexedDB API

Web Storage API

File API

Web Socket API

WebRTC API

Stream API

FullScreen API

Ajax Level 2

Web Workers API

Drag and Drop API

History API

Web Messaging API

Pointer Lock API

Geolocation API

Page Visibility API

TextTrack API

 

HTML5, CSS3, JavaScript

J.D Gauchat
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