Simon is mostly a fantasy and sci/fi writer, the author of over 100 published short stories, quite a lot of poetry and the novels The Genehunter, Engn and the Cloven Land fantasy trilogy.
His short stories have appeared in Analog, Nature, Daily Science Fiction, Abyss and Apex and many more.
He lives in the UK and is a member of the British Fantasy Society.
For Marlon Smith the afterlife is a beach. The computer-generated world his consciousness inhabits provides for his every need. But then flaws begin to appear in the fabric of reality around him. Flaws that shouldn't be possible. Flaws only he can see.
He has to move quickly, before his actions are spotted and edited out. He starts to uncover the truth of how the afterlife functions. As he does so, he reveals unexpected secrets about his own past, too.
And he also finds out about those who are intent on destroying his whole reality...
- "a cracking read full of intriguing science fiction concepts"
- "fantastic ... really made me stop and think." - The Book Igloo
Life Cycles contains twenty-nine short and very short literary stories, originally published between 1999 and 2011 and now collected together for the first time.
Seek Alternative Route * The Lost Art of Conversation * She'd Always Loved to Travel * Bees * Dan Quixote * Known to the Defendant * Titania * GSOH * The Flying Incredulo * The Square on the Hypotenuse * Sunken Bells * Introductions * The Question * Warning * A Good Drying Day * Birth (Moth)er * Flotsam * Last Words * Metal Recycling Here * Human Statue * The Wind Singing in the Wires * Pieces of her Mind * The Great Melody * Skydiving * Ultima Thule * The Flamingo Dancer * The Gatekeeper * Life Cycles * Perfect Circles
The Things They Carried won France's prestigious Prix du Meilleur Livre Etranger and the Chicago Tribune Heartland Prize; it was also a finalist for the Pulitzer Prize and the National Book Critics Circle Award.
Simms begins to uncover the truth about Boneyard. Problem is that nearly gets him badly killed and now he has to walk a line between a bunch of religious fanatics and the GMA who want him to spy on them.
Meanwhile, just to make life interesting, he's employed to find the DNA of the members of punk band The Zombies of Death. To do that he needs the help of his old friend, Devi. But she's gone completely AWOL. And he's finding it hard to concentrate anyway because of what he's learned about his ex-love, Kelly...
Facing oblivion, one person suggests the impossible. To escape the unending halls and go outside. No one knows if such a thing is possible, if there even is an outside. But soon there is little choice but to try...
Cait Weerd has reached Angere in the company of Ran, Nox and the dead witch-girl she carries within her. Now all she has to do is cross the land of the undain without being captured, steal the Grimoire from the Witch King himself, and then, somehow, make it across the famously uncrossable river An.
Oh, and it would be quite nice if she could rescue Danny, too.
Meanwhile, in our world, Fer and her companions must find Johnny’s lost guitar and use it to reach the safety of Andar. But Genera and the undain are closing in, and not everyone will survive the battle.
Life isn’t getting any less crazy for Cait or Fer.
Simms is a genehunter, paid to track down the DNA of the famous and infamous of history for his clients' private collections. What they do with the DNA isn't his problem - even if they are using it to create illegal clones.
He walks a line, pulled in many different directions at once. The law, competing genehunters, ex-lovers, religious nuts and anti-genehunter crazies. But when he works the Boneyard case he discovers that, sometimes, you have to decide which side of the line you're on.
And when he starts to uncover the truth of his own origins he begins to question everything he is and does...
A future noir cyberpunk novel set on an Earth slowly going to hell. The Genehunter follows the adventures of Simms, genetic detective and all-round nice guy.
Originally published as a series of five linked novellas: The Wrong Tom Jacks, The Zombies of Death, The Clone Who Didn't Know, A Soldier of Megiddo and Boneyard.
With added bonus material: The World of Simms (characters and organisations of the Genehunter universe), Jumpjacker (a tale of jump nodes, brain plugins and high-tech crime) and 22nd Century Genie (the original Simms short story).
- "As thought-provoking as it is entertaining" - Sci-Fi Indie eBook Reviews
- "Reminded me of some of the best William Gibson books"
- "I read this series and loved it. I read it a second time and loved it more"
- "Cracking good read"
Simms is a genehunter, paid by megarich collectors to track down the DNA of the famous for their private zoos. He's employed to locate the genetic code of Tom Jacks. But not the rock star Tom Jacks, just an unknown namesake.
The job bugs Simms. Something about it is wrong. Someone is playing him. Problem is he doesn't know who or why. None of the illegal plug-in tech filling his brain is much damn use. The one person who can help him is also the one person on the planet who never wants to speak to him again.
The last thing he needs is Agent Ballard of the GMA interrogating him about someone he's never even heard of.
Someone called Boneyard...
Simms is caught between clONE, Forty Days and the GMA, all of them wanting a piece of him. All he wants to do is uncover the truth of his own genetic origins. The answer to that puzzle brings him back in touch with some very familiar faces.
But with all this going on, he doesn't notice who else is on his trail, intending to shut him up permanently...