XNA 4 3D Game Development by Example: Beginner's Guide

· Packt Publishing Ltd
4.3
3 reviews
Ebook
322
Pages

About this ebook

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required.

Ratings and reviews

4.3
3 reviews
ZANELE PRETTY
January 17, 2016
POCKERMAN GAME DOWNLOADED
2 people found this review helpful
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About the author

Jaegers Kurt : Kurt Jaegers is an Oracle Database Administrator and Windows Network Administrator, as well as a long-time hobbyist game developer. He has built games for everything from the Commodore 64 to the Xbox 360. He is the owner of xnaresources.com, and the author of XNA 4.0 Game Development by Example: Beginner's Guide (C# edition) and XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition, both of which were published by Packt Publishing.

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