Wicked Games: A TechWitch Novel

emscott enterprises
1
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My mother was a wicked witch. And all her spells ever brought was trouble. Since her death, with no power of my own, I’ve stayed far, far away from magic . . .

In a San Francisco struggling to recover from earthquakes and rising seas, and where technology can do things that are close enough to magic anyway, Maggie Lachlan is a computer whisperer. The one they call when no one else can find the elusive bug bringing a complex system to its knees. They call her the Techwitch. But she knows there’s nothing magical about what she does. It’s just hard-earned skill. 

So when Damon Riley, owner of the world’s biggest virtual reality gaming company comes calling with a problem that his entire empire of geeks can’t fix, Maggie leaps at the job. Riley Arts is the kind of place she feels at home. Wall-to-wall tech. No magic. Except, perhaps, for the unsettling chemistry she has with the man in charge.

But she never imagined stepping into one of Damon’s games would reveal her mother lied about Maggie’s magic. Or that technology could break a spell she never knew she was under.Now she has a demon hunting her and a whole world she knows nothing about to navigate. To save herself—and the world—she needs to learn fast.

Because, when it comes to magic, too many games are wicked. And if you lose, the price can be very, very high . . .
The intriguing start to a new dark and sexy Urban Fantasy series from M.J. Scott, RITA® Award nominated author of The Four Arts series and the Half-Light City series.
The TechWitch seriesBook 1 - Wicked Games
What people are saying about M.J. Scott
“Exciting and rife with political intrigue and magic…” RT Book Reviews
“everything I love about Urban Fantasies, kick butt action, fantastic characters, romance that makes the heart beat fast…” Seeing Night Reviews
“Scott’s writing is rather superb” Bookworm Blues
“Strong and complex world building, emotionally layered relationships, and enough action to keep me up long past my bedtime.” Vampire Book Club
“The story’s real strength lies in the web of intrigue Scott creates around her characters.” Publisher’s Weekly
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5.0
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Additional Information

Publisher
emscott enterprises
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Published on
Oct 9, 2018
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Pages
320
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ISBN
9780992461546
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Features
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Language
English
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Genres
Fiction / Fantasy / General
Fiction / Fantasy / Paranormal
Fiction / Fantasy / Urban
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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6 Hackers, 1 Game... and 10,000 Undead.

Everyone loves Survivalist, a live-action, virtual reality show based on Arc Entertainment's The Game, where cybernetically controlled zombies do battle in a video arcade in the middle of a Long Island wasteland. It's to die for.

If you're rich enough, you can buy your way in. If you're desperate enough, you can volunteer to become one of the Undead Players. Jessie Daniels and her gang of computer hackers plan to break their way in.

Welcome to GAMELAND. Access Restricted.

EPISODE 1: Deep Into The Game
A reckless, end-of-summer plan leads Jessie and her friends onto Long Island hoping to catch a glimpse of the infected victims of a decades-old outbreak. But while breaking in might be easy, getting back out is a hell of a killer. It doesn't take long before they realize they're part of The Game.

Deep Into the Game is the first book in the hi-tech dystopian thriller GAMELAND. Structured on television's The Walking Dead and Law and Order, the nearly 400,000-word series consists of eight individual episodes, first published monthly between May and December 2012. All are available digitally in single and multi-episode packages, as well as in an omnibus edition. Also available in print.

Not recommended for readers under age 15.

Want more GAMELAND?
For insight into the world of GAMELAND, including how it all started, check out the short story Golgotha, available individually in digital format as well as in the short story collection Shorting the Undead and Other Horrors.

Infected: Hacked Files from the GAMELAND Archive. Includes a timeline of key events, glossary, character dossiers, essays, articles and more. 

Velveteen. Six-year-old Cassie's story of the long Island outbreak. A terrifying twist on a classic children's tale.

Visit Saul's website at tanpepperwrites and SUBSCRIBE for advance notice of new releases, special (and exclusive) pricing events and giveaways.


Keywords: post-apocalypse, dystopian, horror, cyberpunk, biopunk, urban thriller, suspense, young adult, new adult, zombies, free, freebie, perma-free, discount, penny

“Neil Gaiman is undoubtedly one of the modern masters of fantasy writing....For those who have not read Neverwhere, the new edition is the one to read, and is a fitting introduction to Gaiman’s adult fiction....American readers can experience this spellbinding, magical world the way that Neil Gaiman wanted us to all along.”  —Huffington Post

The #1 New York Times bestselling author’s ultimate edition of his wildly successful first novel featuring his “preferred text”—and including his special Neverwhere tale, “How the Marquis Got His Coat Back”.

Published in 1997, Neil Gaiman’s darkly hypnotic first novel, Neverwhere, heralded the arrival of a major talent and became a touchstone of urban fantasy.

It is the story of Richard Mayhew, a young London businessman with a good heart and an ordinary life, which is changed forever when he discovers a girl bleeding on the sidewalk. He stops to help her—an act of kindness that plunges him into a world he never dreamed existed. Slipping through the cracks of reality, Richard lands in Neverwhere—a London of shadows and darkness, monsters and saints, murderers and angels that exists entirely in a subterranean labyrinth. Neverwhere is home to Door, the mysterious girl Richard helped in the London Above. Here in Neverwhere, Door is a powerful noblewoman who has vowed to find the evil agent of her family’s slaughter and thwart the destruction of this strange underworld kingdom. If Richard is ever to return to his former life and home, he must join Lady Door’s quest to save her world—and may well die trying.

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