The Sol-Bect War, Part 3

Lost Luggage Studios LLC
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Almost six years after the end of the Sol-Bect War, peace is still elusive.

While the Bectolothian home world is being torn apart by civil war, their military ignites another conflict with the Terrans. As the Terran war machine builds momentum, a Bect spy betrays Peter McCabe. Terran and Bect forces converge on Vale-4, where Peter is busy building a family with Gaelei. The Terrans want Peter to help them fight the Bect. The Bect want Peter dead. Amidst the turmoil, a surprising third choice appears.

With war on every front, spies on every side, and the lines of friendship so blurry, how can Peter know who to trust?

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About the author

Paul J Belanger was born in Western Massachusetts in 1966. He joined the Air Force at 18 as an aircraft electrician and became interested in aviation. In 1988 he began flying, earned his private pilot certificate in 1992, and moved to Colorado Springs to complete flight school. Paul currently lives in Maine where he is a charter pilot and co-owner of Lost Luggage Studios LLC, with his brother Jamie.

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Additional Information

Publisher
Lost Luggage Studios LLC
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Published on
Nov 22, 2012
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Pages
275
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ISBN
9781936489145
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Language
English
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Genres
Fiction / Science Fiction / Military
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.


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