Z-Topia

Z-Boat

Book 2
Permuted Press
5
Free sample

Firm leaders are dying, being taken out by an unknown enemy. The epidemic created by greedy corporations has grown out of control and the world is now a zombie utopia.
Ally Lane wakes up aboard a cargo ship dazed and confused. She has survived the explosion of the Betty Loo only to discover she's in more danger than ever. The captain has a hold full of zombies and the doctor on board is out for himself. The reality of what is happening hits her when she sees a map of the infected areas. 

Armed with the truth, Ally must find a way to let as many people know what is really going on. She runs into a snag when the captain betrays her, turning her over to an enemy from a past she'd rather not remember. Mark Richards, the man responsible for who she is, takes her to his compound. She ignores his attempts at talking, the anger inside bubbling over when she realizes he is the one responsible for the death of all her friends and her fiancé, Marcus, on the Betty Loo. She fights her way free, only to find herself in the middle of hell. Charlie Myers, a former friend turned enemy from her past shows up and with the help of him and his men they escape.

Ally doesn’t know who to trust, but has to play the game long enough to stay alive, figure out what's happening, and get a message out to those left.

Joseph Erdman is the head of the Israeli Firm, but abandons his post when the undead close in. He heads for America and the one person who can help him, Ally. In a remote location, several forces collide and Ally must side with former enemies and turn her back on friends in order to save what's left of the world.  Joseph has a plan, but he doesn’t share all of the details.
While Ally and a team of mercenaries try to get him to the Old House so he can claim the Presidency and give people guidance in the time of crisis, another foe is heading directly for them. Ally finds the Old House and another structure where men in uniforms are taking a stand. Joseph has gone missing and her opportunities to broadcast the truth are gone. She knows nuclear weapons were part of the plan and decides to get to them first.

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4.2
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Additional Information

Publisher
Permuted Press
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Published on
May 29, 2014
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Pages
197
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ISBN
9781618682758
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Language
English
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Genres
Fiction / General
Fiction / Horror
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
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Content Protection
This content is DRM protected.
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Available on Android devices
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From #1 New York Times bestselling author Stephen King, the most riveting and unforgettable story of kids confronting evil since It—publishing just as the second part of It, the movie, lands in theaters.

In the middle of the night, in a house on a quiet street in suburban Minneapolis, intruders silently murder Luke Ellis’s parents and load him into a black SUV. The operation takes less than two minutes. Luke will wake up at The Institute, in a room that looks just like his own, except there’s no window. And outside his door are other doors, behind which are other kids with special talents—telekinesis and telepathy—who got to this place the same way Luke did: Kalisha, Nick, George, Iris, and ten-year-old Avery Dixon. They are all in Front Half. Others, Luke learns, graduated to Back Half, “like the roach motel,” Kalisha says. “You check in, but you don’t check out.”

In this most sinister of institutions, the director, Mrs. Sigsby, and her staff are ruthlessly dedicated to extracting from these children the force of their extranormal gifts. There are no scruples here. If you go along, you get tokens for the vending machines. If you don’t, punishment is brutal. As each new victim disappears to Back Half, Luke becomes more and more desperate to get out and get help. But no one has ever escaped from the Institute.

As psychically terrifying as Firestarter, and with the spectacular kid power of It, The Institute is Stephen King’s gut-wrenchingly dramatic story of good vs. evil in a world where the good guys don’t always win.
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