Popular-math writer Paul Nahin challenges readers to solve twenty-one difficult but fun problems, from determining the odds of coin-flipping games to figuring out the behavior of elevators. Problems build from relatively easy (deciding whether a dishwasher who breaks most of the dishes at a restaurant during a given week is clumsy or just the victim of randomness) to the very difficult (tackling branching processes of the kind that had to be solved by Manhattan Project mathematician Stanislaw Ulam). In his characteristic style, Nahin brings the problems to life with interesting and odd historical anecdotes. Readers learn, for example, not just how to determine the optimal stopping point in any selection process but that astronomer Johannes Kepler selected his second wife by interviewing eleven women.
The book shows readers how to write elementary computer codes using any common programming language, and provides solutions and line-by-line walk-throughs of a MATLAB code for each problem.
Digital Dice will appeal to anyone who enjoys popular math or computer science. In a new preface, Nahin wittily addresses some of the responses he received to the first edition.
If idiots A and B alternately take aim at each other with a six-shot revolver containing one bullet, what is the probability idiot A will win? What are the chances it will snow on your birthday in any given year? How can researchers use coin flipping and the laws of probability to obtain honest answers to embarrassing survey questions? The solutions are presented here in detail, and many contain a profound element of surprise. And some puzzles are beautiful illustrations of basic mathematical concepts: "The Blind Spider and the Fly," for example, is a clever variation of a "random walk" problem, and "Duelling Idiots" and "The Underdog and the World Series" are straightforward introductions to binomial distributions.
Written in an informal way and containing a plethora of interesting historical material, Duelling Idiots is ideal for those who are fascinated by mathematics and the role it plays in everyday life and in our imaginations.
Reimer takes you on a lively and entertaining tour of the ancient Egyptian world, providing rich historical details and amusing anecdotes as he presents a host of mathematical problems drawn from different eras of the Egyptian past. Each of these problems is like a tantalizing puzzle, often with a beautiful and elegant solution. As you solve them, you’ll be immersed in many facets of Egyptian life, from hieroglyphs and pyramid building to agriculture, religion, and even bread baking and beer brewing.
Fully illustrated in color throughout, Count Like an Egyptian also teaches you some Babylonian computation—the precursor to our modern system—and compares ancient Egyptian mathematics to today’s math, letting you decide for yourself which is better.
Drawing on game theory, geometry, linear algebra, target-tracking algorithms, and much more, Nahin also offers an array of challenging puzzles with their historical background and broader applications. Chases and Escapes includes solutions to all problems and provides computer programs that readers can use for their own cutting-edge analysis.
Now with a gripping new preface on how the Enola Gay escaped the shock wave from the atomic bomb dropped on Hiroshima, this book will appeal to anyone interested in the mathematics that underlie pursuit and evasion.
Some images inside the book are unavailable due to digital copyright restrictions.
Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do—through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts.
In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he reveals how it is possible to climb all the way up to the topology and to four-dimensional shapes, and from there to infinity—and slightly beyond.
Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entices us to take pleasure in math that is normally only available to those studying at a university level. Things to Make and Do in the Fourth Dimension invites us to re-learn much of what we missed in school and, this time, to be utterly enthralled by it.
Paul Nahin is a master at explaining odd phenomena through straightforward mathematics. In this collection of twenty-six intriguing problems, he explores how mathematical physicists think. Always entertaining, the problems range from ancient catapult conundrums to the puzzling physics of a very peculiar kind of glass called NASTYGLASS—and from dodging trucks to why raindrops fall slower than the rate of gravity. The questions raised may seem impossible to answer at first and may require an unexpected twist in reasoning, but sometimes their solutions are surprisingly simple. Nahin’s goal, however, is always to guide readers—who will need only to have studied advanced high school math and physics—in expanding their mathematical thinking to make sense of the curiosities of the physical world.
The problems are in the first part of the book and the solutions are in the second, so that readers may challenge themselves to solve the questions on their own before looking at the explanations. The problems show how mathematics—including algebra, trigonometry, geometry, and calculus—can be united with physical laws to solve both real and theoretical problems. Historical anecdotes woven throughout the book bring alive the circumstances and people involved in some amazing discoveries and achievements.
More than a puzzle book, this work will immerse you in the delights of scientific history while honing your math skills.