The Mists of Arathia: A Humorous Gamelit Fantasy Adventure Prequel

· White Raven Chronicles
1 review

About this ebook

Reynar the Woodsman lost everything when the Mists arrived.

The plague killed his wife, two-thirds of the population, and trapped Reynar in his dead-end village. Those who didn’t succumb to the illness were marked with cryptic black tattoos called Pitch, thrusting them into a world permanently changed by the addition of levels, skills, and monsters.

The easily flustered Glen is a butcher but has no business holding a sword. Back at home, John’s horde of siblings rely on his silent and dexterous talents for survival. Meanwhile the eccentric bushman, Samson, and his bizarre inventions freeze up in the face of danger.

But Samson is determined to pursue his outlandish idea: become adventurers and unlock the mysteries of the Pitch.

Without Rey, they’ll surely bumble themselves into an early grave.

However, nothing is as it seems. Guided by her mysterious quest log, Guinevere—a power gamer from another world—is set on confronting the true source of the Mists, no matter who gets in her way.

Time is running out. Will these unlikely heroes impede her, or help save their world?

For fans of Dungeons and Dragons and Terry Pratchett, Lunar Insurrection is an experimental GameLit/LitRPG series featuring a twist on the Isekai genre and a dark sense of humour. Each novella-length installment builds on the larger story and world.

Ratings and reviews

1 review
February 26, 2024
this was such a great prequel novel, it does a great job of introducing the world and the story before the main story. It has everything that I was hoping for and enjoyed about the genre. Erynn Lehtonen has a great writing style and enjoyed the way everything was written. It left me excited to read more in this world. I received a free copy of this book and am voluntarily leaving a review.
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About the author

To bring my friends together during the pandemic, I got really into being a Dungeon Master. I looked up YouTube videos and spent a disproportionate amount of time catering to my players, building a world in which they’d fall in love with. One in which they could escape from their woes and worries and engage in a fantasy, if for a little while.

But then my creativity took me further. I wanted to tell a story. I wanted to create a story that mattered to my players, but we could never do it at the pace I wanted.

Then I saw a meme, “What if I wanted to play Dungeons and Dragons by myself, what if I wanted to create stories and play through them by myself?” The response was, “That’s called writing a book.” I imagined a Key and Peele sketch about robbing a bank. “That’s called getting a job.”

Basically, if you want to tell a story, tell the story.

I have a passion for narrative and telling the story of the everyman. Here we follow Reynar, who struggles with a world not too much unlike our own, in which we attempt to break through the barriers between nature and humanity. Reality is shaped by forces which we cannot control. What if, instead of being dragged along by the current, we take control?

Welcome to Arathia, the world where every person can build the fantasy life of their dreams from the ground up.

One day, my army of fluffy minions will take over the world. But, well, I haven’t had any luck animating stuffed animals yet! Ever since graduating with my degree in creative writing from the University of British Columbia, you can usually find me typing away at my next fantasy novel like my life depends on it (it does). Other times, I’m locked inside a book, be that reading about dragons, mythology, folklore, or daydreaming in another fantasy world. I also entertain a “mild” tea obsession and guard my hoard like any bookdragon would. 

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